Really cool idea, well made AI-like stuff, thats intresting
FOX FOREST
Creator of
Recent community posts
Hi!
We really need your feedback on our first game!
Puzzle difficulty, bugs and overall thoughts
💀Small Fox Game💀
Its 2d platformer with physics puzzles made by 2 people (game designer and artist)
Mobile-friendly browser game
12 levels, more than 40 puzzles!
Thank you for your attention!
💀Small Fox Game💀
Hi everyone!
Our small team (game designer and artist) just released first game!
Its browser mobile-friendly 2d platformer puzzle game
It consists of 12 levels (logic and physics puzzles)
Hoping for feedback!
Thank you for your attention!
Hi everyone!
We just made our first game (game designer and artist)
💀Small Fox Game💀
Its free browser game with mobile support
2D platformer with physics, puzzles and potions
So, try it out if you haven't already, it has quite tricky puzzles
Thank you for your attention and good luck!
Hi everyone!
We just made our first game (game designer and artist)
💀Small Fox Game💀
Its free browser game with mobile support
2D platformer with physics, puzzles and potions
So, try it out if you haven't already, it has quite tricky puzzles
Thank you for your attention and good luck!
PartyHeist:
Added more enemies and decoration
Added more verticality to lvl
Added crowd variety
Added blood remains
Added quest items visuals
Fixed light leaking
Added more lighting
Added movement progression
Returned to project after week-long break
We're currently working on music, lvl transition and decorations for PartyHeist
Crowd is now in good condition, enemies too, now time for storytelling realization
Work'n hard my dudes
˖⁺‧₊˚ 𓃦𓃥 ˚₊‧⁺˖
PARTY HEIST UPDATE (tutorial map)
Thats "heist" part
And here is party
People behaviour works really cool now
Working on decoration and action sounds rn
LMB - fire/load 1 bullet
R - reload mode
WASD + Ctrl + Space - basic movement
LMB - show aim instinct radius
Aim near their heads
Try not to shoot unarmed people
Also, I think I got my development style now
Next updates will make lvl look n feel better
Thank you for your attention
˖⁺‧₊˚ 𓃦𓃥 ˚₊‧⁺˖
NEW ENEMY AND SOUND UPDATE
New enemy - Angel
Open "Workshop" map for 1 v 1 with him
Open "Arena" for battle (3 simple enemies + angel sometimes)
Spawn rate is increasing
Angel can be killed fast if you use at least 2 weapons
Shotgun or axe for wings destruction
Revolver for glowing eye
Or you can try to tank him, not good idea
Angel is first quality enemy
That means - lots of effects: bloodloss, flesh pieces, animations, air effects
Also, added new sounds
Now revolver has beautiful audio
Shotgun and axe sounds are almost good
This update took too long because of code rewriting
Now new enemies and levels will be prioritized
(default levels are half-playable now because of code changes, will be fixed later)
Also, Im working on tutorial level, that is really important, cause game mechanics are a little bit complex for new players
˖⁺‧₊˚ 𓃦𓃥 ˚₊‧⁺˖
NEW UPDATE
(Version 0.7)
Basically made combat 10 times better
Now you can truly fight in fair battle
Use weak spots, thats necessary to not die in first 2 minutes
Play "Arena" map, use all guns
Axe - hold n swing to slice giant sticks or enemies (speed increases range)
Revolver - shoot at weak spots (glare), my guy can skillfully aim if target is near screen centre
Shotty - shoot fragments of armor, it should be lethal (also, your speed increases dmg)
Added many sounds
Added flying enemy variety for arena map
Axe is now fully working as intended
Shotgun and revo are now on the road to becoming finished
The axe has been rolled to a decent condition
Added effects, fixed problems with axe hits
The axe script has been optimized, now there will be no frame drawdowns
Perhaps all the scripts of the opponents flew, but I do not know this yet because I have not checked
One 100% working level is a workshop, axe was tested there
Next, I will work on a shotgun and a revolver, as well as enemies
Screen - slice their legs
Топор обкатан до приличного состояния
Добавлены эффекты, исправлены проблемы с попаданиями топора
Оптимизирован скрипт топора, теперь просадок кадров не будет
Возможно полетели все скрипты противников, но я этого пока не знаю ибо не проверял
Ес чё рабочий уровень - workshop, там топор и чинил
Дальше буду браться за дробовик и револьвер, а также за противников
Скрин - руби их ноги
A new location has been added - the Rocket Mine of the Reds
Added a melody at the beginning of the game
Added different gunshot sounds
Added enemy sprites
The behavior of human enemies has been changed
The axe texture has been updated
Fixed an alternative axe attack
Fixed interaction with blood
Fixed the health system
Добавлена новая локация - Ракетная Шахта Красных
Добавлена мелодия в начале игры
Добавлены разные звуки выстрелов
Добавлены спрайты противников
Изменено поведение врагов-людей
Обновлена текстура топора
Исправлена альтернативная атака топора
Исправлено взаимодействие с кровью
Исправлена система здоровья
˖⁺‧₊˚ 𓃦𓃥 ˚₊‧⁺˖
A new location has been added: The Red Bunker
Added a new weapon: Shotgun
Added the mechanic of ABSOLUTE killing
Added new opponents: Humans (pistol, submachine gun, shotgun, machine gun)
Added a new item: Wounded
Added footstep sounds
Fixed and updated location lighting
Changed the mechanic of the axe swinging
Added bloody hit effects
The screen effects are slightly balanced
This update took quite a long time, I didn't manage to keep up in one day
At the moment, there are a lot of placeholders
(improvised sounds, repetitive sprites, textures from minecraft, lack of sounds)
In the future we will clean up the whole thing
Добавлена новая локация: Бункер красных
Добавлено новое оружие: Дробовик
Добавлена механика АБСОЛЮТНОГО убийства
Добавлены новые противники: Люди (пистолет, автомат, дробовик, пулемёт)
Добавлен новый предмет: Раненный
Добавлены звуки шагов
Исправлено и обновлено освещение локаций
Изменена механика топора
Добавлены кровавые эффекты попаданий
Немного сбалансированы экранные эффекты
Это обновление заняло довольно много времени, за один день уложиться не успел
На данный момент много плейсхолдеров
(импровизированные звуки, повторяющиеся спрайты, текстуры из майнкрафта, отсутствие звуков)
В будущем будем вычищать всё это дело
Also, there are some funny screenshots of lighting problems:
Также довольно много проблем было с освещением
Вот например:
However, it's time to go back and continue developing the game
Впрочем, пора возвращаться и садиться за разработку
˖⁺‧₊˚ 𓃦𓃥 ˚₊‧⁺˖
We have updated the health system:
Now the player has meat and blood
If you don't have enough meat, you lose blood
If there is no blood, you die
To gain meat, you need to chop down opponents
To collect blood, you need to collect it from the suspension in the air
We also added some amenities:
Now you can download levels from the main menu
And go to the main menu from the pause menu
Мы обновили систему здоровья:
Теперь игрок имеет мясо и кровь
Мало мяса - теряешь кровь
Нет крови - умираешь
Чтобы набрать мяса нужно рубить противников
Чтобы набрать крови нужно собирать её из взвеси в воздухе
Также добавили немного удобств:
Теперь можно загружать уровни из главного меню
И выходить в главное меню из меню паузы
Sweat, blood and gun steel
A team of two people, working on a harsh first-person shooter inspired by games such as: Dusk, Ultrakill, Doom, Half life, Quake
We are gradually developing the project, adding mechanics, improving what has already been done We master itch and post information about the project here
There will be new builds +-every day Now the main goal is to develop a demo, for a visual demonstration of the gameplay
The game already has 4 small locations, an axe and 4 types of opponents
In the latest update (at the moment), sounds, dismemberment effects and a menu with settings have been added
Developing n developing
Игра (Game): ABSOLUTE UNIT by Tiksten
ТГ (Telegram): https://t.me/absoluteunitdevlog
ДС (Discord): https://discord.gg/zTzaQhGCeS
ВК (VK): https://vk.com/absoluteunitdevlog
Пот, кровь и оружейная сталь
Команда из двух человек, работаем над суровым шутером от первого лица, вдохновлённым такими играми как:
Dusk, Ultrakill, Doom, Half life, Neon white, Quake
Постепенно разрабатываем проект, добавляем механики, совершенствуем уже сделанное
Осваиваем итч и постим сюда инфу по проекту
Новые билды будут +-каждый день
Сейчас главная цель - разработка демо, для наглядной демонстрации геймплея
В игре уже имеется 4 небольших локации, топор и 4 вида противников
В последнем обновлении (на текущий момент) были добавлены звуки, эффекты расчленёнки и меню с настройками
Работаем плюс работаем