Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ruby Starbloom

17
Posts
A member registered Jun 29, 2020 · View creator page →

Creator of

Recent community posts

This is a good little game with a cute art style! I like how your drunken-ness makes you more likely to stand on objects and make noises. Nice job!

This is incredibly challenging (in a good way). I think the concept is great and it looks amazing for a game jam.

I like the premise, and how the game feels glitchier the more your health goes down. Good job!

Love the concept, there's huge potential to expand on this into something much bigger. Great job, especially for your first game!

Cool concept with really nice visuals! 

Really like this one - cool concept, great presentation, and it genuinely stumped me a couple of times! Good job!

Really like the concept - switching between all three roles is cool and can create some interesting situations! Nice work!

Really cool concept and very nicely polished!

I like the risk-reward of the super mode! NIce!

This is a really challenging and not frustrating take on the changing controls and i really like how it feels. Great job!

Really nice concept with a lot of potential for a longer game! I think being able to spin the level faster would help with some of the harder levels, as well as maybe a bit more frictin on the ball. Great little game though - good job!

As with other comments, I couldn't get past maybe the 3rd screen as the timer never starts. Simple concept with nice art through - good job!

Presentation is lovely - the art style is really pleasing and the animations and sounds make shooting nice and weighty. I played a couple of times and I didn't really feel the effects of the random stats - maybe look at adding more chaos to some of these: hyperspeed movement with low friction, slower but larger bullets, etc. 

(1 edit)

It's a good concept, but I think the main thing it needs is some sort of display of what's happening during the turn, like working through each card individually and showing it take effect. That kind of player feedback will help in understanding what is happening with each turn, as well as giving cards a satisfying 'weight' to using them.  

The presentation and interface are a good start though, and again the concept itself is good - nice work!

This game made me never want to be a teacher. Great job!

The password is the same as the username - will definitely rework the sticky note!

Aha, perhaps I need to make those clearer! they are on the sticky note in the corner :)