fun concept and i really like the graphics! i think an indicator as to which column youre about to hit would be nice.
Freakman
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I agree with you a lot here, the entire point of games not giving you every ability at the start is so that it's not confusing :P if I did make a game about losing abilities it would have to introduce those abilities as well. It also might help be less "unsatisfying" if you had to switch abilities rather than have less of them overall. Also, could you let me know which section you got stuck on? I thought I had every section get rid of the ability that was required to get to the end but I could be wrong.
I really like the rendering on the zombies, the outline really helps them pop. The toilet zombie was great lol, reminded me of majora's mask a lot. Kinda wish the "todo list" crossed out completed entries, and also that the 5 minute timer was on screen. Took me a while to realize how to burn the zombie in the fireplace lol, didn't realize the matches weren't doing anything.
I was planning on having the different abilities help you in combat (enemies that were weak to the ice beam/could be turned into frozen platforms or enemies that were weak to explosives) and exploration (walls that could be blown away). Really has me wanting to make a "real" metroidvania or a bigger version of this, although the concept of "losing abilities" can be inherently unsatisfying :P we'll just have to see lol. Also you have very good art!!
This game is interesting. I really like the color palette for each level, and the background art and promotional art is great. The main mechanic of it getting darker as the level goes on is a good start.
Sadly, it seems as the game goes on it slowly gets shoved to the side and becomes more of a nuisance instead of a challenge. I would have liked to see more mechanics adding on to or expanding it. The first few levels do very well with introducing the mechanic. As well as showing how the heart system works in conjunction with the visibility.
Also, the ghosts and the balls are too similar, I would recommend thinking about how the player deals with the enemies presented and if their approaches differ between them. I really like this game for it's art and music, but better game-play is needed.
I was unimpressed at first. But once I found the feature of gaining infinite money by selling nothing at the store, I realized the potential in this game. I first sold 10000 nothings for 15 each. Then I bought 300000 pieces of wood then set up an autohotkey script to give them all to fire girl over the course of 2 hours. I then slept for 29 days and enjoyed my 1000000 relationship points
This game is amazing, I love the mechanics in place. I would love to see an optimization and maybe a make-over. But I appreciate how easy it is to tell what is what. I do have a few issues though, the collision is very inconsistent. Sometimes I can walk through walls and sometimes I can't. That being said it doesn't effect the gameplay too much. I was unable to complete the amazing Halloween level, but I would blame that on my poor rig. I think that the first level and the halloween level are the greatest, they have moments where you aren't told what to do and improvising the right option is so satisfying. Amazing work
I finished.
I avoided this game forever. Every corner I approached I would check if it was there. Every time I saw its porous face I stood there in absolute horror and distress. I would say nothing as it's long tendrils slowly ran along my face, exploring every nook and cranny. Then, it would leave, but I knew it would be back. It always came back. Every time, repeating these exact motions, and every time I stood there and did nothing. I would tell myself that it couldn't hurt me, every night I stood awake as it pounded on my door. Every night I would sit there in panic, waiting for it to end until I cried myself to sleep. Last night, I loaded my shotgun and approached the door. Every step I took the pounding got louder, and louder. The handle shook and the frame cracked. I let my hand down to spin the handle, I increased my grip on my weapon. As I slowly turned the knob, it stopped, it knew I was coming. It knew I was terrified, but it wanted to see me try, to see me fail. I took and deep breath, closed my eyes and opened the door. I head it lash out at me, screeching, that's when I fired. The absence of sound signaled me it was over, I opened my eyes hesitantly to find myself, dead, at the foot of my game.