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Flan and the Highway to Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #2 | 4.660 | 4.660 |
Audio / Music | #5 | 4.113 | 4.113 |
Use of Theme (Retroactive, Retrospective, Retro) | #6 | 4.547 | 4.547 |
Overall | #6 | 4.132 | 4.132 |
Story / Writing | #7 | 4.057 | 4.057 |
Concept | #11 | 4.226 | 4.226 |
Gameplay | #15 | 3.698 | 3.698 |
Use of Green (Green themes, style, use of Sanae/Mima, etc) | #26 | 2.491 | 2.491 |
Balance (Challenge and Fairness) | #27 | 3.226 | 3.226 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
jwapobie, Ougiikun, redi, pancake
Streaming Permission
Yes
Touhoufest Showcase Permission
Yes
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Comments
It was fun I didn't really understand the plot but I liked it
phenomenal. how did you make this in just a few days for a game jam? fun game, solid code (i saw no bugs), interesting and short story. If I had made it in time to rate these games, I would’ve voted for yours.
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i think it was also very reminiscent of tkmz’s Flan Wants to Die.
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thank you! i love tkmiz and I'm glad that the inspiration came across.this is criminally fun, trying to keep 450km/h or above while also trying to dodge everything is an insanely fun thing to do, and with the 495km/h power pickup increase it's way better. the fact it's 495km/h at all made me really enjoy this
the tracks are long, the stages are good, the visuals are gorgeous, the new designs are awesome, the spritework is INSANE. pretty unreal for a jam game, y'alls work is awesome!
it was also pretty funny how everyone got this cool new outfit to go around with on this game and then youmu is wearing the same old youmu fit. a very youmu thing to do. yuyuko should buy her new clothes on top of getting better at poems
As I was playing this absolute MASTERPIECE of a game (seriously how did you lads make this in my touhou fan game jam 13), I could not stop looking at the artwork on top. There’s just something about it I find really enjoyable. To me, it looks like there’s a small story. All the characters are wearing very schnazzy, new outfits, while Youmu is in the corner, realizing that, yup, she’s still wearing the uzhe. All because of Touhou Fan Game Jam 13 deciding that green is in fashion this month.
This injustice got me thinking. What would green Yuyuko look like? Green Lily? These are the kinds of questions that keep me up at night. Even at day, actually. Sure, I could open up MS Paint and check, but unfortunately I used up all of the green paint on my profile picture. Oh well.
all in all game deserves a imsuperimpressedhow/10 (game’s so good this rating actually makes some sense)
Hello, I drew the character artwork on the top row, thank you so much for the feedback!!
Do you believe we almost didn't used the character artwork at all? We were supposed to use it ingame, but because of time limit and some difficulties, we couldn't implement, however it had a nice use on the Web Page, so we just sticked up in there!
Green Yuyuko and Green Lily would certainly look cute, I am from Brazil, I wonder if I made Flandre biker suit green, it would slightly resemble the brazilian flag because of her yellow hair Lol
The thought of Youmu just showing up with her regular outfit while everyone has flashy new clothes was a funny idea we had I'm very happy someone got it, thank you!
How do I even reply to a cosmic coincidence such as that...
I hope it wasn't hot when the baked beans spilled over you ;0;
you have my thoughts and prayers. I hope that the churning waters of the sea will swiftly cleanse the bean residue from your clothes
Impressive looking game. I like the graphics in it a lot. The gameplay is good too, except for one problem, the pacing.
It takes too long to generate enough power to hit a boss, and it's really easy to lose all the power you generated due to how fast flandre can get. Every stage took me over 6 minutes long which by that time the visuals of the stage became old real fast. If the generation of power needed was half as much then the game would be so much better paced.
Also, Komachi meter is epic. More games should have a komachi meter.
Thank you!
Yes, most players seems to struggle with the hit penalty. Flan can collide with obstacles every frame and loose too much komachi meter in a split second, Funny thing is no one of us realized that wasn't intentional. We adjusted it in today's update.
Hopefully each stage takes between 2 to 4 minutes
yes i love komachi meter, it was the best invention I have ever made.
Every game I make I will try to do a komachi meter, it's just that good...
Agreed with anarchistPastry, I also thought the penalty was too harsh so I had to wait for the straight segments to try to pick up items. That aside, it was fun. That Night Sakura arrangement feels so nostalgic, and the arcade racing game vibes are on point.
Especially in the trees and rocky segments, the punishment for hitting obstacles and the amount of pickups required to continue are VERY brutal, so i basically just waited those segments out until i reached a more forgiving one... but this was just beautiful. The music was wonderful, the story was bittersweet (though i do have some questions left unanswered), and the gameplay was spot-on for an old arcade "we still cant actually do 3D yet" racer. Superb.
Yes, I think so aswell, gladly there is some leeway in the other levels to able to compensate for that hopefully
Thank you for the feedback and playing our game!
Very cool game! Love the impressive scrolling scenery, character sprites and writing. It might be even more engaging if the enemy could have more interaction with Flan, perhaps by tossing obstacles in the way
I wish we did something like this to make bosses feel more unique! But we were ultra low on time ;_:
thank you a lot for playing the game!
Thank you
The graphical presentation was fantastic!
I'm very impressed aswell! Our programmer did an amazing job with making the levels being able to be made in this cool 3d enviroment with sprites!
Thank you a lot, I just played your game, very cute i love ruukoto!