Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gabriel Marez

5
Posts
3
Followers
19
Following
A member registered Jan 02, 2017 · View creator page →

Creator of

Recent community posts

(1 edit)

Oh, I understand what you mean now! Yeah, I used the archaic meaning of poignant (as stinky rather than sad). The song is meant to be the pneuma, while the feeling of nothingness, the absence of life, makes the doll feel uncomfortable. I do like melody though, I may change it to that and search a synonym of poignant. The progression from lack to the presence of sound also makes more sense, I'll add it later as well!

Again, thank you so much for the comment! I doubt we'll be able to add a lot more things to the game (we're already continuing with other projects), but I will make sure to upgrade the writing as best as I can for the update we have planned! I'll check out your game too and leave a comment :)

PS: You should try Void Stranger! I think you'd really like it.

Hi, JackCrescent! Thank you SO MUCH for the comment c:.

I'm glad the story of the game felt good enough to be commented on, I'm honestly really honored. I'm sorry about the errors, they went over our head when we were testing the game deep in the night to get it out on time HAHAHAHA.

Hi, Bashidan! Thank you for making a much more thorough review regarding the story, even if it's more focused on the introduction. I appreciate the insight!

I understand that my writing style may come off as a bit pedantic, but that's not really my intention. It's just how I've been taught to write in my time as a literature student. Still, I do think it's something I should try to fix in future writings, so its good to get called out on that. If you have any recommendations I'm more than happy to read them!

I appreciate the comment on "pretty words don't equal depthness" (and I agree!), but what I was trying to convey certainly wasn't what you rephrased. Rather than simplifying the metonyms as adjectives, the "image" should be transformed into experience. It's not just the synesthesia, it's the symbolic nature of the words! I hope you can give it another opportunity, though, as I would really appreciate a critique on some of my other writings. Also, there was supposed to be more dialogues in the game (there were more conversations with bosses), but because of some errors you can't really read them in the final product :(, maybe that would've helped with come across the general idea of the story.

Thank you again for the comment!

PS: I did have NieR: Automata as one of my inspirations, but, honestly, they were all over the place. I took some things from Land of The Lustrous (Haruko Ichikawa), The Incal (Alejandro Jodorowsky and Mœbius), Void Stranger (SystemErasure), some Borges, Cortázar and Bolaño here and there, and the general aesthetics of Bloodborne.

Finalmente puedo cumplir mi fantasía de ser un número primo

20/10 Great game, bro