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(+1)

Hi, Bashidan! Thank you for making a much more thorough review regarding the story, even if it's more focused on the introduction. I appreciate the insight!

I understand that my writing style may come off as a bit pedantic, but that's not really my intention. It's just how I've been taught to write in my time as a literature student. Still, I do think it's something I should try to fix in future writings, so its good to get called out on that. If you have any recommendations I'm more than happy to read them!

I appreciate the comment on "pretty words don't equal depthness" (and I agree!), but what I was trying to convey certainly wasn't what you rephrased. Rather than simplifying the metonyms as adjectives, the "image" should be transformed into experience. It's not just the synesthesia, it's the symbolic nature of the words! I hope you can give it another opportunity, though, as I would really appreciate a critique on some of my other writings. Also, there was supposed to be more dialogues in the game (there were more conversations with bosses), but because of some errors you can't really read them in the final product :(, maybe that would've helped with come across the general idea of the story.

Thank you again for the comment!

PS: I did have NieR: Automata as one of my inspirations, but, honestly, they were all over the place. I took some things from Land of The Lustrous (Haruko Ichikawa), The Incal (Alejandro Jodorowsky and Mœbius), Void Stranger (SystemErasure), some Borges, Cortázar and Bolaño here and there, and the general aesthetics of Bloodborne.

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Then I'll go with how I interpreted it (what I called putting the peg in) and you tell me if I understood your writing intent. To be quite honest with you, I only don't like poignant nothingness, that's when it sounded to me you chose better words rather than adequate words. Either way, I understand the velvet to be the feeling of having a soul, and the poignant nothingness as the husk of the doll before the soul enters. The awareness of the melancholy of being inactive, being replaced, filled in, by the soul becoming active. The sound of the touch in the soft song also doesn't sit very well, despite understanding it, though a song of being alive to me is too organic a feeling to apply to a machine.  Without changing your script, I'd consider melody rather than song, as that evokes the mechanical, the instrument, and hollow rather than nothingness. But I don't know what could go well with hollow instead of poignant. 

I'd convey this emotion more like the birth of a baby, being enveloped by a blanket, so I think "the melody envelops the poignant hollow, the sweet touch of pneuma flowing, spreading, feeling, thinking, being" or something like this, to evoke the transmutation from "object" to "person" as the soul returns to it. Another approach I think would be fine would be detailing sensations, to represent the feelings returning to the automata. Instead of listing "touch" through velvet and "sound" through "song" and "whisper," you could start the description as cold and unfeeling, and as the pneuma spreads you start choosing words that evoke the touch/warmth, the sound, the light and such things.

I'll be looking forward to the day it comes out with the full dialogue set to analyze further the writing, then. 

Between Lustruous and Borges I can see you're well fed in your readings, so I'm sure this was just a case of our qualias mismatching, rather than having nothing in common in our writing.

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Oh, I understand what you mean now! Yeah, I used the archaic meaning of poignant (as stinky rather than sad). The song is meant to be the pneuma, while the feeling of nothingness, the absence of life, makes the doll feel uncomfortable. I do like melody though, I may change it to that and search a synonym of poignant. The progression from lack to the presence of sound also makes more sense, I'll add it later as well!

Again, thank you so much for the comment! I doubt we'll be able to add a lot more things to the game (we're already continuing with other projects), but I will make sure to upgrade the writing as best as I can for the update we have planned! I'll check out your game too and leave a comment :)

PS: You should try Void Stranger! I think you'd really like it.

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Well, I hope this feedback can help with how you tackle your writing for your other games then! 

And if it turns out one day you find out you'll really never come back to it, post the scripts that didn't make it as a blog post or something, I'd love to know the full picture of this world.


(That's the second time someone recommends it to me, I should really get it now)