Que massa! kkk eu nem imaginei kk
Gabriel S. Felix
Creator of
Recent community posts
I liked the idea! I have a dog, and until recently, I barely knew that certain common foods for us are poisonous to dogs. When I saw the chocolate on one side, I immediately thought, 'No, not chocolate!' haha, but when an avocado and a carrot appeared, I went for the avocado and got it wrong. So, through the playful practice of this game, I learned that avocado is not a good idea for dogs. Congratulations on the creativity and effort!
I have some feedback:
- Waiting for the timer to finish after already choosing a side was a bit boring. I believe checking the choice as soon as a side is selected would make the gameplay more dynamic.
- Technically, since it's pixel art, the ideal setting to make the pixel art sharper is usually to set the Sampling to nearest (pixelated) instead of bilinear or trilinear, for example.
- Still on pixel art, it's visually more pleasing and gives a more professional impression to keep the pixels proportional, rather than resizing the sprites arbitrarily. Keeping this consistent will elevate the perceived quality of your game's art.
Very interesting how you managed to develop a platformer with just right and left controls, and still make it work. Congratulations on the idea and the effort!
The red and blue blocks were indeed the most difficult, but I believe it was due to the unpredictability of knowing whether they were solid or not. At several moments, the red block seemed solid, but when advancing towards it, the character would fall. One idea to make this part easier could be to make the blocks appear and become solid abruptly, but disappear gradually, and once they have fully disappeared, keep them solid for a short additional time to give the player extra time to correct small delays.
Great idea! It reminded me of a remote-controlled car I had when I was a child that worked the same way—one button moved it forward in a straight line, and the other button moved it backward while turning. I really liked the idea; congratulations on the game and your effort!
As for the controls, I have some reservations. I think the car loses its direction when you release the reverse button, and it keeps sliding backward as if it were on an icy track, for example. Another issue with reversing is that when you start reversing, the car takes a moment to begin turning. I think having it start turning immediately when reversing would make the controls more responsive.
Wow, what a difficult game lol. This reminds me of Geometry Dash. I found the idea interesting, and I believe that making the gravity slower would make the gameplay easier. It's a very challenging game, and for those who enjoy this type of challenge, it makes sense. But I think most players want something less punishing haha.
Gostei da ideia! O jogo está bonito, funcional e a musica me lembrou um pouco de Tom e Jerry do SNES, mas com um ar de "cientista maluco" rs, bem apropriado por sinal. O filtro ficou muito interessante também!
Em relação aos controles, para mim, as trocar de tamanho seria mais intuitivo, aprendido com mais facilidade, se seguisse a ordem dos tamanhos, 1 para pequeno, 2 para médio e 3 para grande, em vez de 3 para pequeno, e... agora eu já esqueci qual que deixa grande e médio :/
Além disso, como W e Seta para Cima normalmente são usados para pular em jogos de plataforma, mudar isso para uma função que não é comum me parece contraintuitivo, arriscado. Penso que compromete a fluidez da gameplay.
Acredito que o jogo tem potencial para ser continuado e lançado comercialmente. Parabéns pelo empenho da equipe!