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YoghurtDrop

62
Posts
11
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13
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A member registered Jun 10, 2023 · View creator page →

Creator of

Recent community posts

That is awesome! Thanks for playing.

I like the idea of the game and how you implemented it. The game is quite challenging. I think the npcs are a main reason for the difficulty. The controls are smooth. The arrows for the items are very good. With this addition, I knew what to do right away. A little more polish would be nice, but for the short amount of time it is already great.

Thank you! Great that you were able to make some progress. We were hoping it would have some replayability.
It was indeed a tight schedule for 36 hours. My part was on the programming side, and I agree that our composer did a really good job of capturing the time pressure.

Oh wow, that is a fantastic compliment <3

At the moment you always end up getting arrested.

Yo wtf, this game is extremly fun! The game concept is simple and well executed. Really good level design. I could not finish the game in the end. I was too triggered after 20attempts in one level haha. What really stands out for me: -concept, -character handling, -trace of blood, - increasing difficulty!

Hei, thanks for your feedback! Yes, the movement in the WebGL build is a little bit faster and also buggy in window mode. I do not know the issue right now. If I find a solution for that, I will let you know.

Thank you very much! Whoa great ideas. Our first ending scene was the character dancing in front of the police. Unfortunatly it killed the vibe of the music haha. But yeah, getting arrested or different scenes depending on the score would be nice!

Oh, voice changing AI. That is interesting. I was wondering because it sounds very natural! I want to give that a try as well. Could be useful for some projects.

That makes sense. Already from the current state of the game the core concept is understandable.

Oh yeah, I also thought about adding one!

Thank you :)

That is a game that I really like to see in game jams. Great, small idea and well executed! Art and music are fitting the vibe.

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Well executed! Did you speak by yourself? :D Also so difficult to get the right color…That’s a good thing for replayability!

Nice death animation! It would be funny if you get more infected over time.

It now worked out with pressing space. The first time I did not understand why I lost. But after a few runs I figured it out. Nice game concept. Can you win in the end?

Really creative concept. It’s really stressfull when new windows pop up. I could imagine them even more flashy with some fance “YOU WIN” animations.

Haha same for me. But you did the best with your skillset!

Thanks for the feedback. Glad you enjoyed :)

Cute little game. Consistent in itself. I really like the font. Would have loved an explosion sound or some animation.

Very well balanced game. It was actually difficult to win. I liked that you used the 60seconds just for the preparation.

I have sent you a request

Fun game! Really creative concept idea. Reminds me a litte bit of "There is no game" (Which is nice!).

Thank you for your feedback! Yes, the base system is quit solid. I will do some extensions to it after the jam :) 

Really enjoyed the game! Background matches nice with your game page. The speedy ship animation looks great. I like the concept of exploring and the challenge of fighting the litte enemy ships. Sfx and music on point :) Only suggestion would be to make the orientation arrow a litte bigger. Thats all :)

Really good game! I enjoyed flying around and exploring the planets. The game mechanic of shooting the comets to get fuel is really nice. Otherwise it would not be so challenging! I also liked that you took the time to include some nice sfx.

I could see adding a life parameter to the ship (or a difficulty setting) so that you do not die instantly when you hit a planet.

Wow! That is so impressive. Did you even sleep during the jam? :D

I played the whole game and everything was smooth and self-explanatory! In conclusion, your game design is really good. Assets are used creatively. The control and camera movements are also very good. 5/5 stars!

Cute litte platformer :)

Thanks for playing and glad you like it. The floating assets are actually not completely random. They appear when you reach a certain number of travel points. So if someone reaches travelpoint 100, I placed a big one there :D

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Live and Learn is a good attitude, especially for making games :D Another advantage is the code experience, and the code snippets you can redesign and use for other games! And thanks for checking out my game!

Okay, nice! But killing the boss is required?

At the boss I realized I can shot haha :D Fun little game!

Thanks :)

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I was just curious now. Nice hat  ;)

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Must have been between 5-10min. I talked to the cactus, but then I went further never coming back to him :(

How did you manage to make this in 2days?! Really impressive :) Enjoyed the look + music. Created a relaxing and interesting game experience. I played until the "well" after finding the golden bowl. After that the screen went grey. Anyway well done ;)

Haha yes, would be happy if you check it out.

Yeah :D Additional I used the small laser beam sounds for the second ship! Worked also nice^^

Good concept. Would be interested to see the other chapters.

Nice game idea!!! Very unique gameplay and great use of the assets in an abstract way! I found it very difficult to finish.

Wow, we had the same idea for the game mechanic! We even used the same flying sound :D I liked how you animated the background. More information on the planets would be nice, so that the player can calculate risks and not just navigate by random.

Nice atmosphere! Would like to see more.