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A jam submission

AirXView game page

Small airplane exploring game made for KenneyJam2023
Submitted by EvoCorps, Cooper Savage — 4 hours, 35 minutes before the deadline
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AirX's itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#1213.2503.250
Presentation (visuals)#1563.3503.350
Overall#2123.0753.075
Adheres to jam theme#3242.6252.625

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted

I like the game! You should also add wrapping to the sides and the ability to explore there as well. Then it can be said to be actual exploration, although I did like the variety in gameplay from the typical character and movement. Good job!

Developer(+1)

thank you, glad you enjoyed the game! I tried adding wrapping to the sides too but i couldn't make enough levles for it. Thank you for your feedback! - Franko

Submitted

Good game, I like that you dont need to shoot anything if you dont want to

Developer

Hi, glad you enjoyed the game, i included that option to give the player some more challeng, but many ppl foudn that easy haha

Submitted

This game has its own vibe. Good job!

Developer

Thank you, glad you enjoyed this game!

Submitted

Nice concept

Developer

Thank you!

Submitted

At the boss I realized I can shot haha :D Fun little game!

Developer

thank you for your feedback, game has different endings if you don't kil anyone so it's not required oto shoot! Gald you enjoyed the game ! - Franko

Submitted

Okay, nice! But killing the boss is required?

Developer (1 edit)

yes it is! so yea, you're right, it is required to shoot

Submitted

I love Shmups - good job

Developer

Thank you, glad you enjoyed my game - Franko

Submitted(+1)

Once I got the hang of it I was gripped. I suspect I got hit by previous level projectiles on a couple of occasions which felt pretty harsh. Other than that I had a pretty awesome time. Maybe if you auto fly off the top of the screen once all the tings are collected that would zip it along, having to manually leave was a bit confusing at first. Good job

Developer (1 edit) (+1)

Wow this feedback was really good, i never tought about auto-flying! Thank you for playing, im very glad you liked my game! I already addressed how that bug works but here is an explaination :

  1. When you change levels, the game stores the bullets position (idk why, it isn't a feature, it just does that)
  2. when changing levels, the game clears all enemy, but cannot clear all bullets (otherwise an error comes up)
  3. When changing levels the game spawns you at the bottom of the screen
  4. so that means, that if you switch levels and you spawn with three bullets above you, you're dead

I am so sorry that this bug ruined your game experience, I tried to solve it, but nothing worked.

Thank you again for playing my game, and thank you for your time. - Franko

EDIT: i hope this explaination made you understeand how this bug works, and i hope next time i won't leave a bug like this one in the game haha

Submitted

Good to know. It did bother me too much. Once you know its a thing you can avoid it. It's not a bug it's a feature! 

Submitted

I really liked your game! I especially liked the gameplay.

Developer

Thank you for playing, i'm glad you liked the gameplay. - Franko

Submitted

Neat take on things! I didn't really get a feeling of exploration while playing the game since you could see everything on screen at once, but not many people went the airplane direction so it was a refreshing take nonetheless. Solid twin-stick-like shooter, it gave off strong nostalgia vibes that I definitely appreciated.

Developer(+1)

Thank you for playing the game, this game was inspired by 1942 for the nes, but then i tought that adding the freedom for the player to move around (without being forced to go upwards all the time) was a better solution to the problem of the theme not fitting a lot.

Thank you for your feedback. - Franko

Submitted

Pew pew pew pew pew! Great job making a top-down shooter-type game.  Haven't played one of these in a while.  I think it might be improved by adding some contrast between the bullets and the background as well as some contrast between the collectable pins and the background.  They're a little hard to see in some settings.  Maybe shadows beneath them would help?  I did read the directions, so I knew to fly up, but you might also consider adding an indicator at the top of the screen telling the player to do the same when they get all 5 pins.

Almost lost at the boss, but I managed to sneak a win!

Developer

Hi, thank you for playing. Im glad you enjoyed the game. Your feedback about the indicato is somethiing i tought about, i tought about adding an arrow that points upwards when taking all bulbs and an indicator that makes you see how many bubls out of 5 you have collected, but i tried and failed miserably haha, at the end i didn't have enough time to submit the bugfixes and the updates so i think i might update a better version with all the feedbacks when jam finishes.

Thank you for your time - Franko

Submitted

I realized after quickly dying that the point of this game was not to shoot as many enemies as possible, and I enjoyed that twist on the genre. (I definitely took damage and killed people, lol. The ending reminded me of Undertale a little.) Pretty cool!

Developer

Thank you for playing the game, glad you enjoyed it. I would have loved to be able to implement a tutorial, but there wasn't much time left. Nice for you to be still able to finish the game! Thank you again for your feedback. - Franko

Submitted

I managed to take no damage and kill no one (except the giant plane at the end). Fun game!

Developer (1 edit)

Thank you for playing the game, glad you liked it! I'm glad someon finished the pacifist run haha, thank you again for your feedback and thank you for your time - Franko

Cool concept, like the sounds, after moving to 2nd level I've instantly failed, not sure was it intentional or is it because of the freeze?

Developer (1 edit)

thank you for playing, that is a bug unfortunately that i couldn't fix in time. Here is an explaination of how that bug works:

  1. When you change levels, the game stores the bullets position (idk why, it isn't a feature, it just does that)
  2. when changing levels, the game clears all enemy, but cannot clear all bullets (otherwise an error comes up)
  3. so that means, that if you switch levels and you spawn with three bullets above you, you're dead

I am so sorry that this bug ruined your game experience, I tried to solve it, but nothing worked.

Thank you again for playing my game, and thank you for your time. - Franko

EDIT: if you want, pleas try reaching part 2 again, i'll assure you that if there are no bullets at the bottom of the screen when changin levels, you will not die

Submitted

I took damage... I killed people. :D

Fun game, took me a few tries to figure how to keep moving on through the level, I read the bit about the green bulbs, but it didn't click that I then needed to go off the screen myself. I guess I'm just used to these types of top-down plane games where you're always moving forward.

Developer(+1)

Hi, thank you for the feedback! The game was supposed to be an auto-scroll, but it felt too unfair and way too fast, so i decided to give players the freedom to eplore, since it's the theme of the jam. HINT: perfect run would be "you took no damage, you killed noone"


Thank you for playing, and thank you for your time - Franko

Submitted

Nice shooting game you got. pretty easy to play! The final boss was a nice element.

Developer

Glad you liked the boss, thank you for your feedback

Submitted

Cool chill game :3

there are a lot of enemies to shoot though D:

overall, well made !

Developer

Thank you for your time and thank you for playing the game!

Submitted

Very cool game! There is room for improvements but great job within 48 hours!

Developer

thank you for your time, and thank you for playing!

Submitted

Good game!

Fun to play, great concept. Didn't encountered bug with controls, tried to find why it happening, but wasn't able to xD

First two parts of the game are a little too easy, with some luck. I was able to finish entire second part in like 10 seconds. So i think it's better to make some sort of timer and spawn bulb every three-five seconds, instead of all at one. Or making them generate far away from each other.

Developer

hi, thank you for the feedback! second part was supposed to be longer, to have more levels, but i had no more time and i didn't want levels to feel repetitive. The idea of spawning them after 3 seconds each is something that i alredy tried, but it wasn't working.  Thank you for your time and thank you for playing. - Franko

Host(+2)

Good work on this! Some feedback;

  • Add a title screen so the game doesn't automatically begin, gives players a bit more time to adjust
  • Try not to resize sprites when they're pixel art, keep everything a single pixel density
  • The music isn't great, see if you can find a track that's more on the background
  • Bug; Sometimes it doesn't capture controls, not letting me play
  • Bug; I've collected all items but it won't progress
Developer

Hi, thank you for the feedback! I'm going to addres your request real quick.

  • i tried adding a  title screen, but i'm still new to pygame and i used this jam to learn it, might add it after this jame ends!
  • thank you, i never knew a lot about pixel art, im not goingg to resize them next time!
  • thank you for the feedback on the music, gonna keep in mind about that!
  • when the game doesn't capture controls, i can't do anything about that, since the browser compiling is made using pygbag and the last version of it has some bugs;
  • in response to the last bug report, sometimes a bulb can spawn in the edge of the screen, i knew about that bug from the beginning, tried to solve it but sometimes it just comes back up;

Thank you for playing, and thank you for your time!

Submitted (1 edit)

Fun game, pretty balanced, tried a couple of times for a perfect run but it's not that easy

EDIT: I see that you're a fellow "no game engine" game dev :D Good work!

Developer(+1)

Hi, glad you liked the game! Perfect run is supposed to be harder, since the achievements are secondary. Thank you for yoru time - Franko

NOTE: Glad you noticed i don't use game engines! i just think they remove all the fun that i find while making a game! this is only my opinion tho!

Viewing comments 31 to 12 of 31 · Next page · Last page