Cheers for the feedback, Jacky_Jay! I definitely feel you on the sound - keep an ear out for it in the update (next week-ish), where it’ll feature alongside a massive projectile overhaul. <3
Sam George
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Thanks for playing, RevanousHydra! <3 I feel the same regarding audio, sadtimes submitting it in its current quiet state. That being said, I’m currently reworking the projectiles to potentially help with that gameplay feel, along with adding some more strategic cards such as healing and protection etc, so I hope you’ll give it another go once the update drops!
Thanks so much for the feedback, Exylas!
So you are indeed correct, we added it in and had to drop the merchant dude in because we loved his aesthetic, but sadly other features got priority near the end of dev. However what he did was basically to allow the player to pay to remove current cards, ban cards from enemies, and add new cards to your deck as well.
Totally agree on the sound, it was the first thing on the list once I continued development pahaha!
With theme in mind I definitely get you there! The current state of the game was originally meant to be a basis for further dice rolls: Chance rooms where you roll a dice the size of your current deck to determine the outcome of a list where you can get lucky/unlucky and other effects; and some other card effects that use that same deck size dice in addition to some other mechanics… But you know how it goes with scope and time, gosh darn cost triangle pahaha.
Thanks for playing, I’ll pass the love back along to the artist! That’s something I’ll keep in mind for sure, currently I’m looking at some kind of secondary resource like limited uses per card or potentially the classic kind of “mana” system- but that’ll come once I’ve finished giving the projectiles and cards a little of a rework. Keep your eye out though, I’m currently continuing dev with this concept!
Aw shucks, thanks for the feedback dontot8! I am indeed reworking the projectiles system at the moment before doing some balancing and adding in sound/visual cues (just added little movement animations so things don’t just slide). Definitely check back in next week, I would love to hear your feedback on the new features too. <3
I’ll pass your love along to our artist! Sorry to hear about the difficulty, admittedly that first room could definitely have done with a lower difficulty pool - sadly due to time, our balancing was about 30 minutes before we submitted. F. Thanks for playing, I hope you enjoy a future update moreso! <3