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In the Cards's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #660 | 3.871 | 3.871 |
Overall | #1533 | 3.215 | 3.215 |
Creativity | #2179 | 3.075 | 3.075 |
Enjoyment | #2429 | 2.699 | 2.699 |
Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A random deck is rolled for each hand on loading the game, enemies are also allowed to roll against those decks for their own attacks.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I didn't get to make it to the end, but this was fun to check out
Really nice artwork! :) However that makes it all the more notable that the other areas of the game are a bit lackluster... No sounds, no hit-feedback, little space to dodge and pretty tanky enemies did not let me enjoy this too much, sorry. Also the connection to the theme feels rather light: your attacks are random, yeah, but that hardly makes a difference. I kept spamming my attacks without thinking about what the actually did or how to apply them best - there's simply not enough time for that.
Cool animations and art style, enemy design was also very good.
Other than the missing audio, this feel very polished for a 50 hours developed game.
Have not encountered any bugs and the movement also feels smooth.
Congrats on finishing the jam !
Very cool game concept, art is really well done!
Could not get past the first room of enemies in the game, but the art is amazing. I wish I was able to experience the game a little bit more but it is a little too difficult for me :( Really interesting concept though, I think it's a great game jam submission!
Really great artwork but unforunately it felt very difficult to play. The game could benefit greatly from having walking animations and more feedback from when stuff happened. I could barely tell when I hit an enemy or when I got hit. It also felt extremely difficult to dodge attacks when the room was so small and crowded.
Wow, what a visually stunning game. The art is awesome, especially the cards! I like the idea of the double decks that allow you to sling spells from each rapidly. Unfortunately combat felt like just strafing in circles around enemies while using spells that all behaved very similarly. But I still really enjoyed this game a lot, awesome job!
Very fun game, I like the idea that enemies have the same attacks as you. It's a bit sad that there is no audio, but the art is great. Good game!
Cheers for the feedback, Jacky_Jay! I definitely feel you on the sound - keep an ear out for it in the update (next week-ish), where it’ll feature alongside a massive projectile overhaul. <3
I loved idea,gameplay and especially art. Good job!
by the way could you play and rate my game?
Thanks Seymur! I’ll pass the love along to the artist too! <3
Art is great, too bad there is no audio.
Gameplay got old quickly. I found spamming both mouse keys and kiting to work too well, so I didn't had to think about which deck to use so I wasn't very engaged.
Still, good job overall on your game!
Thanks for playing, RevanousHydra! <3 I feel the same regarding audio, sadtimes submitting it in its current quiet state. That being said, I’m currently reworking the projectiles to potentially help with that gameplay feel, along with adding some more strategic cards such as healing and protection etc, so I hope you’ll give it another go once the update drops!
That was awesome! 'o'
The rooms filled with monsters are brutal, the difficulty ramp looks more like a 90° wall here XD
But after a run or twelve, you start to get the hang of it.
Just a question: are we supposed to use the gold, or to be able to interact with the character on the red carpet? Maybe it's something that got scrapped because of time constraints, but I just wanted to be sure ^^
Visually, the game look wonderful: the cards, the ennemies, the environment, the spells, everything is beautiful. With a bit of sound design, it would be perfect!
My only nitpick: I feel like it doesn't really fit the jam's theme, as you roll a deck of cards, but there's no dice to be seen. It might be just me, so I won't take it in consideration in the rating, I just wanted to let you know ^^'
Excellent submission, good work to the team! =D
Thanks so much for the feedback, Exylas!
So you are indeed correct, we added it in and had to drop the merchant dude in because we loved his aesthetic, but sadly other features got priority near the end of dev. However what he did was basically to allow the player to pay to remove current cards, ban cards from enemies, and add new cards to your deck as well.
Totally agree on the sound, it was the first thing on the list once I continued development pahaha!
With theme in mind I definitely get you there! The current state of the game was originally meant to be a basis for further dice rolls: Chance rooms where you roll a dice the size of your current deck to determine the outcome of a list where you can get lucky/unlucky and other effects; and some other card effects that use that same deck size dice in addition to some other mechanics… But you know how it goes with scope and time, gosh darn cost triangle pahaha.
The game is AMAZING! The only thing its missing is audio :D
Thanks for the enthusiasm, BurgerWizard! And definitely, that was first on my list when I came back to work on it again hah! I should be dropping an update sometime next week, so look out for that! <3
The game looks stunning and I enjoyed playing it , but I felt like it was missing sound and feedback effects. when characters take damage, overall great job!
I’m glad you enjoyed! And definitely, just any kind of audio was first on my list for the rework, so I hope you’ll give it a go once the projectile rework drops! <3
The graphics are soo good, and te idea is interesting in itself. But it was too hard for me, most of the cards felt the same and tha lack of audio was sad (especially for a game which looks this good)
Aye, definitely got that intensely explosive difficulty. A rebalance is next in the list for development, so I hope you give it another go once it’s updated! I feel you on the sound side, definitely felt bad submitting it without even BGM ;u;
Right?! I am in absolute awe of our artist’s skill. <3
So glad you enjoyed! I hope you try again once the updates start rolling, would love to hear your feedback. :D
Incredible pixel art... You can see the effort that was put into making this game. Really enjoyable concept. Seriously, great game! :)
Thanks a lot, Josh! It warms my heart to hear you enjoyed it! I’ll pass the artist your love too, he’ll be happy to receive it. <3
Fantastic art. I love choosing between the two decks but I wish choosing the deck was a separate button from fire because the cards flipped a lot. It would be cool if the card you chose lasted longer before you needed to choose another one. Would love to see this expanded and developed more with music and other features. Fun game. Great job.
Thanks for playing, I’ll pass the love back along to the artist! That’s something I’ll keep in mind for sure, currently I’m looking at some kind of secondary resource like limited uses per card or potentially the classic kind of “mana” system- but that’ll come once I’ve finished giving the projectiles and cards a little of a rework. Keep your eye out though, I’m currently continuing dev with this concept!
Cool game, very nice art, however it's way too hard 'or I just suck...'
Haha mood, it’s quite explosive in terms of difficulty at the moment, but I have plans to revamp that at some point in the future. Keep your eye out for the rebalance!
Nice looking game! I like how the enemies telegraph what they're going to use.
Sound effects or music would have been nice, but understandable given time constraints. Overall well done!
I really like the Binding of Isaac style of the game, but it lacks dynamics. Adding camera shake and some particles would help the game a lot!
Psst! Rate my game too!
Yesss, definitely agree there. Currently reworking the projectile system to allow for particles and other effects alongside a few other key features!