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(+1)

Aw shucks, thanks for the feedback dontot8! I am indeed reworking the projectiles system at the moment before doing some balancing and adding in sound/visual cues (just added little movement animations so things don’t just slide). Definitely check back in next week, I would love to hear your feedback on the new features too. <3

(+1)

Will definitely check back :) One things I also liked that I forgot to mention in my comment yesterday is that I think it's cool that you have two decks that you can shoot from with the different mouse buttons. It would be interesting to see how the deck building portion could be strategic, as I'm a big fan of deck builders/roguelikes and the synergies you could get (maybe if I get an ice shard and then a fireball, bonus melt damage somehow? Or somehow the card played before might affect the damage/projectile count of the next card?)

My last piece of feedback (more like feature requests at this point haha) is that if you do a full release of the game and it's a PC game (vs just being a browser game), I'd love controller support so I could play it as a twin stick shooter. You could make the right stick aim and then the different shoulder buttons shoot from the different decks.

Good luck on the update, rooting for you!