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garbagebag

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A member registered Jan 12, 2020 · View creator page →

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The character animations rule.

The pause button is P. Yea I probably should have included some more information in the controls explanation or on the page.

I thought that the concept here was pretty cool, and was demonstrated well. There's strategy in getting growing closer to enemy bases while being careful as to not getting cut off by enemy units, and overall despite it being short and simple I though the game was pretty compelling.

(The link my team's game doesn't show up when I post for some reason so here it is: https://itch.io/jam/go-godot-jam/rate/1057916)

A nice little game with a simple concept that's fairly well executed and has an amount of polish. I could definitely see this working as a mobile game. Did you make the graphics or did they come in a pack?

this presentation is amazing for a gamejam game, even if the art was pre-existing. The mechanics are clever and fit the theme well. Overall a great job.

This game has a very clean presentation, especially for a game-jam game. I also really like how the whole game can be controlled using purely mouse movement.

From the screenshots and videos the game looks pretty good, however there seems to be some kind of momentum bug; Trying to move makes me go flying off in a direction. Let me know if/when you fix the problem so I can give the game a shot.