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Fungus Amungus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #56 | 3.565 | 3.929 |
Innovation | #73 | 3.047 | 3.357 |
Overall | #131 | 2.541 | 2.800 |
Gameplay | #133 | 2.463 | 2.714 |
Design | #150 | 2.463 | 2.714 |
Sfx / Music | #169 | 1.167 | 1.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really adicting to see the fungus grow, couldn't sotp until i finished all the bases, would be cool a version withou enemies just to relax and fill the screen lol
Glad you liked the look/feel of the growing! The first version had a more consistent pattern, but ended up feeling a bit boring. I prefer this version, where other parts will shrink depending on where you place the pods.
Oo I always find these types of games so satisfying! Saturating a field all in one color always has such a payoff in the end! I enjoyed placing spores down to expand the fungus and I really enjoyed watching the red bugs whip away when I used the fear spores! Had a lot of fun with this one! Great job!
Thanks! There's definitely something satisfying about filling up the map. If I come back to rework this game, I think I'll try adding pods with different growing patterns, like twisting lines, or forking branches.
That's a pretty fun one!
Thanks! I think it definitely has room for improvement though. Once I have time again, I'm going to build this up a little more so there's more to do, maybe like an RTS / tower defense mix.
A nice game but I was totally lost at first, shouldn't the camera start at the players starting position? (it was on the top-left where I could see an enemy)
One important thing would also be to add a mini-map so we could tell what was going on everywhere.
Thanks for the feedback! Yeah, I blew a lot of time tuning the growth mechanic and a lot of quality of life stuff got skipped just so I could finish and submit. I might come back and do this up properly.
Original concept, runs quite slow though.
Yes, unfortunately the map is not well optimized, as it uses a breadth-first search and too many loops to calculate the growth. A better algorithm would go a long way to improving it. Oh well, next iteration I guess!
Interesting game!
Thanks! I wanted to add more defense options that manipulated the behavior of the bugs, but I didn't have enough time, sadly.
Nice growing mechanic bro!
Thanks! It uses old code from a different project, unfortunately I discovered that it runs very slowly when the grid size starts getting big. Spent too much time trying to fix it, ended up skipping a lot of features I wanted to add, lol.
I thought that the concept here was pretty cool, and was demonstrated well. There's strategy in getting growing closer to enemy bases while being careful as to not getting cut off by enemy units, and overall despite it being short and simple I though the game was pretty compelling.
(The link my team's game doesn't show up when I post for some reason so here it is: https://itch.io/jam/go-godot-jam/rate/1057916)
Thanks! I wanted to add more defensive effects, like making bugs attack each other, but didn't have enough time. There's definitely a lot that can be added to flesh out the gameplay. Maybe I'll come back to this project later.