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gexxosis

14
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1
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A member registered May 15, 2019 · View creator page →

Creator of

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I just used Unity and C# for my scripts

The concept is interesting! I think if you had the ship symbol show what was now vulnerable as opposed to what you had hit, it would help clear up confusion.

The puzzle design here is great. I love those moments when you realize you can take advantage of certain mechanics and incorporate them into following solutions (like walking into the wall to waste a move). You know the other bugs. Overall I enjoyed myself.

Thanks for playing!

The concept is really unique. It was certainly difficult, and trying to understand everything going on at the same time didn't help. But once you do start getting it and make progress it feels really rewarding. I'd love to see a polished version with clearer tutorialization and more jobs to assign, maybe other people to hire with unique skills, stuff like that.

Awesome idea. I agree with previous comments that the river's influence on the raft needs to be a little greater. I dunno if the raft itself has its own speed, but at one point for a giggle I turned it completely around and it went upstream. I had a lot of fun with it though! Add a couple extra mechanics and I think it would be really engaging.

Definitely, I think my favorite part of the game is just seeing how many times I can orbit around things or make weird maneuvers, so I really want to highlight that more. It's a hard balance giving enough room to do those sorts of things without things getting too small, but hopefully I'll find the sweet spot. Thanks for playing!

Thanks for the constructive comments! A ghost trail is definitely priority #1 in the next iteration. Glad you liked it!

Thanks for playing! Yeah, it's really cool how we both took a similar interpretation of the theme and ended up in different directions.

Thanks! I think you're right.

Quite fun! I think the overall idea is really interesting and leads to lots of different ways to figure out how to solve each puzzle. I'll bet many people can come up with different solutions.  My only criticism gameplay wise is since the player already knows if the rocket will reach its destination based on the trajectory, it would be nice if the rocket were a little faster or perhaps there were a fast-forward button. Overall, a good effort.

Yeah, I wanted to add a trajectory line both before launch (to help aiming) and after launch (to see whats been attempted) but unfortunately didn't quite get it to work. I definitely think I'll add more in the future. Thanks for playing!

Sweet concept and style, very immersive and fun to play! Background in the maze portion of the game makes me a little dizzy while I'm zooming around, and I think some indicator the goal port is nearby might help avoid getting too lost. Love the fantasy here of going deep into the hardware and getting literally attacked by viruses.

Try launching slightly diagonal to the sun and the character should orbit around it. Try at different angles and strengths and you'll hit the goal. Thanks for trying my game!