I just used Unity and C# for my scripts
gexxosis
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The concept is really unique. It was certainly difficult, and trying to understand everything going on at the same time didn't help. But once you do start getting it and make progress it feels really rewarding. I'd love to see a polished version with clearer tutorialization and more jobs to assign, maybe other people to hire with unique skills, stuff like that.
Awesome idea. I agree with previous comments that the river's influence on the raft needs to be a little greater. I dunno if the raft itself has its own speed, but at one point for a giggle I turned it completely around and it went upstream. I had a lot of fun with it though! Add a couple extra mechanics and I think it would be really engaging.
Definitely, I think my favorite part of the game is just seeing how many times I can orbit around things or make weird maneuvers, so I really want to highlight that more. It's a hard balance giving enough room to do those sorts of things without things getting too small, but hopefully I'll find the sweet spot. Thanks for playing!
Quite fun! I think the overall idea is really interesting and leads to lots of different ways to figure out how to solve each puzzle. I'll bet many people can come up with different solutions. My only criticism gameplay wise is since the player already knows if the rocket will reach its destination based on the trajectory, it would be nice if the rocket were a little faster or perhaps there were a fast-forward button. Overall, a good effort.
Sweet concept and style, very immersive and fun to play! Background in the maze portion of the game makes me a little dizzy while I'm zooming around, and I think some indicator the goal port is nearby might help avoid getting too lost. Love the fantasy here of going deep into the hardware and getting literally attacked by viruses.