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Understaffed Tank Crew's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1240 | 3.238 | 3.238 |
Originality | #1316 | 3.405 | 3.405 |
Fun | #1321 | 3.095 | 3.095 |
Presentation | #1676 | 3.190 | 3.190 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can only control 2 of the 4 tank functions at once
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Really liked this game! The concept was great (kinda reminded me of "Lovers in a Dangerous Spacetime" if anyone has played that). Plus I really liked the art. Nice work!
Wow, that is a flattering comparison! I'm glad you liked it. Thank you!
Very cool game! I really like the art!
Nice game. We had a similar idea. I think your game would've benefitted from a winning condition otherwise, really awesome well done!
That was really cool! I really enjoyed the difficulty and I found all the control really intuitive. Super nice take on the theme as well, I love it! Great job!
The concept is really unique. It was certainly difficult, and trying to understand everything going on at the same time didn't help. But once you do start getting it and make progress it feels really rewarding. I'd love to see a polished version with clearer tutorialization and more jobs to assign, maybe other people to hire with unique skills, stuff like that.
The concept is nice, but it's quite difficult at the moment because the game is too fast-paced. I think the game will be easier and more enjoyable if the pace is closer to real life.
Oh yeah, it's way to hard right now, even for me. My initial balance came from when I had all 4 slots enabled, and last-minute bugfixing caused me to run out of time to rebalance. *facepalm*
Thanks for playing.
Always try to finish the game on day 1 my friend. So, that you can polish it up on day 2.
I enjoyed having to manage my crew. Very fun concept. With some more jobs to do and polish I think you have something great here.
I liked the strategy of trying to figure out how to utilize all four systems with only two people. I quickly discovered that your tank arm position isn't reset when you're not using it which led me to figuring out your tank won't stop moving too. The game was still very difficult, but it was fun to setup some strafing runs with only the shoot and reload chairs on :P
I played it a few times. Improved each time. Well done.
Thank you!
(Ooh, and I see Bleep and Blorp have returned! Looking forward to playing that.)
Congrats on Robot Warehouse Keeper. #1
At first i thought it was just a normal, simple, well done, tank game. Then I held-down space... Love the concept!
Hello :) I love your idea! Its a real challenge and that you can assign your crew wildly here and there is a cool concept. I just felt like it was bit too hard (I know, that's kind of subjective). Maybe a bit more energy or less enemies to get to used to the concept first. Most of the time I died before I managed to swap anyone :D
I had a script that limited the number of spawns at the start, but it broke when I fixed a different game-breaking bug. 😭
Thank you for playing, and for the feedback.