Ah, fantastic!
Ghostbrite
Creator of
Recent community posts
I love this tool, I'm making a bunch of songs for my next game in it. The number one thing I'd like to see is the options to choose different time signatures. Currently making a song in 3/4 time and it does basically fit, but it is awkward and I have to ignore parts of the grid and there's some weirdness when transitioning between blocks.
Anyway thank you for this tool, it has been so helpful.
https://ghostbrite.itch.io/bugspeed-collider
Please include Bugspeed Collider.
Hello, thanks for playing! I'm glad you like it. I must admit that it's been a long time since I've worked on this game (it was my first one!), but after opening it up again I was able to remind myself. Getting past Gear is a tricky one where in you must destroy each of the blue "generators" over the course of the world. Most of the generators in Gear flow with that purple energy, but there are five where they flow with blue energy instead. You can destroy them be causing them to get hit with a bullet or explosion. I hope this helps! Let me know if you have any more questions!
I don't know if this is a bug or what, but my global "Analytics" tab always has the "New!" flag on it. This is not the case when I go to my individual games. I've looked at each game's analytics individually. I've tried a number of things. I can't seem to get rid of it.
It is a small thing, I know, but it's making me a little crazy.
Thanks! We were pretty interested in the idea ourselves. The idea actually came from a road-trip discussion of the Darwin's Beetle and their weirdly violent ways. It kind of took on a life of it's own after that.
In regards to a demo, we keep going back and forth on that. I think that we will eventually, but not until after development has mostly ended.
Bugspeed Collider has entered the Open Beta phase after roughly two years in development:
https://skelefactor.itch.io/bugspeed-collider
Bugspeed is our first real commercial attempt at putting a game out. It has evolved wildly over the course of development and has grown into a solid brawler for solo and (local) multiplayer play.
Basically: You and up to three friends take control of super-powered beetles to fight each other and/or computer opponents. There's a variety of play modes and variations thereof to choose from, including survival, speed-run, and free-for-all modes.
The beetles can smash, fly, and even throw fireballs across nine fully-destructible world. Combat works differently depending on whether or not you're flying. We've found that the move-set is varied enough such that each player is able to develop their own viable fighting style.
We're at the point now where we just need a lot more hands on the game and get everything feeling just right. We're trying to hit the sweet spot between familiarity and innovation. While we often look to games like Smash Bros and Towerfall for inspiration, we also want to ensure that we are bringing something new to the conversation.
We invite you to give it a shot. Tear up a few rival bugs and the ground they're standing on. Let us know what you think, and as always, thanks for playing.