Yeaah, sorry the guide is fairly out of date, if you have any specific questions don't hesitate to ask it here.
Ghuraok
Creator of
Recent community posts
Hey! Thank you for your concerns, I've touched briefly upon this on the changelog for the update, but I'm doing a lot better. I did have a very rough year recovering from the flood that destroyed my house, then trying to find help to manage my ADHD, then trying to stay afloat financially. The financial part isn't super chill, but manageable, the house is fixed and I've taken care of my mental health including managing myself better.
Hi! I've never tested it myself on Linux platforms (Ubuntu being based on it), but according to my research you can extract it first (should be in the right click menu) and launch 'IR-ESC.sh', however if this doesn't work you can try 'IR-ESC.py'. If despite that it doesn't launch, please report to me.
Small note, I'm about to release an update for the game in the coming days.
Hiya! The Y/CON build was planned to be released side by side, however due to some game breaking bugs I could thankfully troubleshoot on during the convention, I was unable to upload the build during the weekend. I'll be home soon and I'll work on fixing the bugs ASAP. The build is coming mostly likely this week. There are also a lot of content I couldn't implement correctly for this build, so expect updates after this build to come a few weeks after.
Thank you for your interest <3
I'm glad to see your enthusiasm!
The guy turning into an Ape is Anthony, I'm quite happy about his transformation although it happens a bit fast! I wanted to showcase the feature but for later releases I would like the player to savour a slower transformation for him. I cannot wait to mix and match transformation traits from different creatures! Mainly for the toad eggs I was thinking so scaly skin patterns and texture like these:
I feel that for the satyr/faun cum, I want to make sure the transformation is quite difficult to achieve so it justifies their rarity and high value as prisoners. There would be many achievements required to achieve brotherhood with Rohan, however it's definitely happening. Alternatively, I'm considering also different starting points in the game, perhaps even starting as a different race altogether, so who knows!
Happy to see you excited! I haven't decided what will fit in the November 2023, but to answer your questions:
- Yes I'm planning on making all human characters be flexible with as many transformations as possible. Not all will have a fully transformed sprite, but at least a set of elements like ears, tail, fur, etc., per race.
- Frog eggs are a must, toad eggs are already a thing but I couldn't get them to do anything special yet so they just carry slimes at the moment. I'm open to suggestion on what they should do.
- Cyril and the goblins (I presume that what you meant) I'm unsure at the moment. Kristof and him will eventually be saved form their rock golem form, but I don't want it to be too easy to achieve. I'm open to suggestions for their future.
Hi! Thank you for enjoying the game, I understand your frustration and I feel it. As not to be optimistic whatsoever, I need to push an update before November 2023, a big one that is since I'll be showcasing the game at Paris for Y/CON23. It's possible, very probable even that incremental updates will be released until then to test the features to be implemented, but I've made promises in the past I couldn't keep so better hope than count on it. At the moment my mind is taken on a comic I must hand to my publisher by mid-June 23, after which progression on Incubus Realms Escapism (the game) will resume. While there isn't a discord dedicated to the game itself, I have one dedicated to my work in general: https://discord.gg/XAGGjQN2
I haven't really considered the game to be "big" enough to justify a discord server for itself, but if you think otherwise I might consider it.
Incubus Realms : Escapism is and remain my main project, I may be suffering from unfortunate events, lack of funds, delays and my own limitations, but I still firmly work on it towards its completion, whatever or whenever this may be. However, as of late, I've noticed that my demands in terms of quality have been slowing down the production of all my projects to unviable speed. I'm looking into tools and assets that could make this quality viable. Blender and Grease Pencil to draw a decor once and never have to redraw its every angles, Chatgpt for chewing down the coding, donations for sound effects, etc. All of that to say, I'm very aware of the issue, I'm aware it feels long and hopeless. It's not like I don't care, it's all I care about really.
If you have any recommendations on how to fast forward development, I'm always listening as long as it's on a respectful tone. If you desire to communicate directly with me, my discord DM is open (Ghuraok#4149).
Hiya! I'm happy I could reassure, I'm not the best at keeping people updated on my whereabouts in general haha. I tend to lose track of time easily but I've really been working on nothing but the game. Series of illustrations, new character sprite and new stories are on the way. But I admit I'm tired of publishing a demo with so many areas that haven't been progressed upon, so I take the time to do just that! I'm doing great, thank you for looking out for me!
Could you be specific on what images you've seen in the folder that you didn't in game?
I'm glad you managed to discover these new things!
The new skill is called Feather Fall, it allows you to fall from heights without gaining momentum. So falling from a chair is the same as from a mountain. The Fey King is the one granting you this ability, he'd like to give you more, but that's the extent of his power at the moment. (that's the creature you found!) Depending on how late you arrive, he will undergo several stages of transformation from the stone golem underneath him (psst, that's actually Kristof causing it). It is possible to save him in this version.
Thank you again for enjoying the game and investing yourself in finding all the secrets! I'm at your service if you have any questions.
Hi ! At the moment I'm working on several assets that will be required for the next update. These are focusing on visual overhauls and advancing some stories left in progress. The scope of it is expanding as I'm taking a look at all the areas I've yet to work on. To simply answer you, I don't know for sure. I post progress frequently on my Patreon and its discord. By the pace I'm going at currently, I would need a month at least before I can show progress in playable form.
As always, thank you for your interest.
Hi Etan! Thank you very much for your appreciation, I'm really happy the project is taking shape from your perspective too !!
To answer your question, while it's hinted at the player that breathing underwater is required to go forth, there are no means to currently access such ability. However, you may go forth to roam this area once you've drained it, it's more of a teaser since you can't actually proceed to what's further (because that will lead to a whole lot of new areas haha), but you may find the whereabouts of Kristof. Interestingly enough, if that may tease your curiosity in how all of this connects, the location you find him in is right beneath the Stone Forest, coinciding with a specific event that he may be responsible for.
On the practical side, if you wish to find a way to drain this place, you'll find it in the Rat's Lair. Rodolphe had blocked a few cogs with a rock simply because the noise irritated him, you can remove it by interacting with it. It will have for effect to reactivate the draining system of the mines. This, of course, requires you to have access to this place as well. On the matter, I invite you to read the guide at the "Access the Rats Lair" part.
Good luck prisoner !
Thank you again for your suggestions! This was a lot to take in so we’ll go in order:
1 and 2, I’m not sold on the cock vore idea, but perhaps more of a tail vore like Cell from DBZ. Following that path, I think absorption of creatures and NPCs is very likely, the player would just need to work on his Incubus rather “evil” side to unlock such behaviour. The tail itself could be acquired from any and all creature he meets, it would be absorbed by the spell taught by Byzeff and manifest itself whenever needed. I’m not opposed to the idea of making an NPC or creature being converted into an organ like suggested in 5 where you could tap into a their attributes at will. This would be essentially an upgrade over Byzeff’s spell that can only randomly absorb traits, here you could even take the full appearance or only isolate like you said, the trait desired while remaining human looking.
3 is pretty much a must.
4 I’m not fond of the correlation between Ass and Sewers/Swamp. Hunger wouldn’t be an existing concept in those sexual driven dungeons, so food isn’t really food as much as it is a mean to absorb various effects.
5 I revolve more around this idea of milking the captives for their abilities like the player does when swallowing Rohan’s soul. Nothing would really be permanent so it would require a lot of work to keep the host stable … like not going against their principles.
6, well surprisingly I’m not against sounding but dick fucking isn’t really working for me if it’s just two regular dicks. I think it’s due to the nature of a cock being rather thick than long compared to the urethra. My counter idea would be to use more slender appendages like tendrils that could dive deeper into it and stretching only reasonable the tube.
7, so slimes would essentially just parasite the entire system until they reach maturity. Toads are usually already in symbiotic relationship with them and will cum slime coated cum eggs to impregnate their partners. That put aside, to join with point 9, in those realms it doesn’t really matter if you hold a womb as your body is vulnerable by concept rather than biology alone. This means the concept of being impregnated is a mean to invade your body and soul with what I call a daemon, an emerging property of the sea of thoughts. Without diving too much into the lore, consider it being a creature of simple concepts bred into your mind, body and soul. Much like hosts within your body, they will influence your decision and sometimes even impose unavoidable restrictions (like the mushrooms in your cell) that will require work to circumvent.
It’s not possible to create new entities within these dungeons, these realms are too restricted to allow growth like in the human world. That is why Incubi trap people into them, although they consider it more being selective with their citizens. The human world is very chaotic and lacks a coherent theme, but that’s why it can create new concepts and new beings.
While you cannot give birth, you may replicate a creature’s body like the slime does in you. It’s not a new consciousness, it’s more like expanding its influence. This is what being impregnated means in Incubus Realms: Being imbued with the influence of other creatures, over your body, mind and/or soul. Sex will therefore have consequences such as: Transformation, used to expand the creature’s body, mind controlled, cursed, or blessed. A side note on the matter, if you’ve read the comic, there is a scene where some creatures go through the victim’s body to rebirth. This process is to ensure they can trick the human realm into thinking it’s a member of its world, since you’re born from a human, technically. This doesn’t last long, and the host may lose all of its humanity after only a few creatures go through.
I’m happy my universe inspires you this much! If you’re ever interested to talk more with me or the community around the game, I invite you to join the discord server: https://discord.gg/MAZ9ed92
Hiya ! For the moment being progress is made at a good pace, I had to give up on the Horror special update because it would have been rushed and incomplete for Halloween, besides, I want to do things in order. For now I'm completing all sponsored pieces. I finished recently one with Anthony and a centaur, currently progressing through the first of three scenes with his dad and were-canines. Made also a bit of progress on Felsic's quest. I've also already made all the writing for three quests that were supposed to be for the Horror special, but instead will need to be just part of a regular update, they're about the previous Hunter, the mushroom artist and the mysterious Mad Rat, antagonist to our beloved Rat King.
On a personal side, I'm doing better, there's a lot I've learned to better deal with myself without burning myself out in the process. At the beginning it was at the expense of a lot of productivity, but now I'm starting to notice a good maintainable pace coming. Consistency has always been out of reach until now, so I'm quite happy about that. There should be more improvements down the line, but you know, baby steps. For now I try to only think about one project at a time so I'm not paralysed by the amount of work left to do.
Thanks for checking in x
Hi ! Thank you for your suggestions, I'll answer them in order :
1) I'm not against sounding, although I would need to think what could be used to do so. There's always a hint that I like it when you see Cyril getting used by the slime.
2) Good job on figuring that out actually! It is a planned feature. As of now, two magic spells are planned to be learned by either the Red Fey King or Byzeff. The first is a spell of teleportation, the second a spell to backup your human nature. After all, they need you to complete these spells in order to free them.
3) It could be, as of now I would struggle to justify how Anthony would manage to become vicious enough to take advantage of a monster, he would need a bit of training to get there. Something to consider adding later down the road but definitely not off the board.
4) That is planned feature, although the player will need to train Rohan and his own ability to dominate others. That or of course he could always bargain for it.
5) I had this in mind and I'm still considering it, however the design somewhat requires the transformed host to have hands, I could come up with alternate designs down the line.