You must escape this place's temptations. · By
I was able to get it but the game is bug to force you back as a rat after you rest if you became one so
stay human and Ciril too
get imprisoned by goblins this will give you defiled by goblins keep resting and it will split you in two a gnome and a goblin
rest some more and Daagun will be trap and get defiled by goblins it should be simple from there
Yup, sorry about that. Long story short if you want to see the natural ending of this part you need to be human and have both Human Cyril and human Anthony. I'll add to the 1.25a that it needs to take account of your Rat form and a mean to escape or at least give you a game over. Thank you for helping out !
Hi ! First of all I have to say that this game is simply amazing! The writing is great, the sprites, the little details scattered over the areas like a point and click, I love it! A few years ago I saw the first drafts of your game, but with version 1.25, you've taken it to a whole new level!
I have a small question regarding the progression after discovering Kristoff deep in the cellars. After finding him the end of the scene seems to say he is being taken further into the caverns. So I found a passage that seems to have appeared, and which leads to a flooded area.
When I click on the eye in the center of this area, the character tells me that he must find something to breathe underwater. Is it something that is not yet integrated into the game or is there a way to remove all this water that prevents progress?
thanks in advance ;)
Etan.
Hi Etan! Thank you very much for your appreciation, I'm really happy the project is taking shape from your perspective too !!
To answer your question, while it's hinted at the player that breathing underwater is required to go forth, there are no means to currently access such ability. However, you may go forth to roam this area once you've drained it, it's more of a teaser since you can't actually proceed to what's further (because that will lead to a whole lot of new areas haha), but you may find the whereabouts of Kristof. Interestingly enough, if that may tease your curiosity in how all of this connects, the location you find him in is right beneath the Stone Forest, coinciding with a specific event that he may be responsible for.
On the practical side, if you wish to find a way to drain this place, you'll find it in the Rat's Lair. Rodolphe had blocked a few cogs with a rock simply because the noise irritated him, you can remove it by interacting with it. It will have for effect to reactivate the draining system of the mines. This, of course, requires you to have access to this place as well. On the matter, I invite you to read the guide at the "Access the Rats Lair" part.
Good luck prisoner !
I must say that I am rather intrigued by the story related to Kristof. Indeed I could see that there were several images in the image folder of the game illustrating the scene when it is discovered in the cave.
So I searched in vain how to find it but I guess that to access it, it will be necessary to wait for a next version of the game?
Regarding the flooded area, while rummaging around I actually found in the sewers, the rats' lair and a gear stuck by a stone, thank you for this info ;)
I also found a creature hiding behind a wall that offers object swapping (really great :D)
When I find myself in the stone forest, an unknown entity seems to tell the player that he has acquired a new skill? Is this part of the elements not integrated into the game for the moment?
Going further I was able to discover a creature that seems to suffer from the same disease as Kristof. Above his head an eye seems to mean that we can interact with the area but nothing happens.
Anyway, your game is awesome!
Could you be specific on what images you've seen in the folder that you didn't in game?
I'm glad you managed to discover these new things!
The new skill is called Feather Fall, it allows you to fall from heights without gaining momentum. So falling from a chair is the same as from a mountain. The Fey King is the one granting you this ability, he'd like to give you more, but that's the extent of his power at the moment. (that's the creature you found!) Depending on how late you arrive, he will undergo several stages of transformation from the stone golem underneath him (psst, that's actually Kristof causing it). It is possible to save him in this version.
Thank you again for enjoying the game and investing yourself in finding all the secrets! I'm at your service if you have any questions.
will 1.25b guide be available soon? I'm not able to get a few scenes and not sure what I'm doing wrong. One is like sit back and watch and enjoy the show; another is a wild forest encounter I can't seem to get. And then there's a lone wolf one.
Liking the game. Would also be cool to see maybe a TF when you get involved with joseph.
Update;
Managed to find the last 3 that were evading me! I was just missing them either by a couple of turns or resting in the wrong spot.
Happy to see you excited! I haven't decided what will fit in the November 2023, but to answer your questions:
Yo! all those are super hot! I really liked the combined bodily form line with the first guy (sorry i'm bad with the charter names - the blond) Also like to use the ape form of the blond guy to be able to be like transformed after submitting yourself to him would be hot. OR like the gargoyle bottom option turns the PC into a rock goblin while topping the gargoyle continues you on.... idk the current options are still pretty hot!
What was the idea of the slime from the swears and toad eggs? How would you be transformed? That would be a hot opportunity. ALSO! the satyr cum could be a hot option to drink and become a hybrid of a satyr/human where then the PC could swap places to be milked instead of the first satyr as well as being able to be offered to the rat king as a suitable replacement for Cyril.
I'm glad to see your enthusiasm!
The guy turning into an Ape is Anthony, I'm quite happy about his transformation although it happens a bit fast! I wanted to showcase the feature but for later releases I would like the player to savour a slower transformation for him. I cannot wait to mix and match transformation traits from different creatures! Mainly for the toad eggs I was thinking so scaly skin patterns and texture like these:
I feel that for the satyr/faun cum, I want to make sure the transformation is quite difficult to achieve so it justifies their rarity and high value as prisoners. There would be many achievements required to achieve brotherhood with Rohan, however it's definitely happening. Alternatively, I'm considering also different starting points in the game, perhaps even starting as a different race altogether, so who knows!
YO! These are all EPIC and YES DO IT! I like the idea of the charmaria as you can have various traits so like if the Rat King fucks you more than the Toad King then you become more rat but any time you have multiple sources of dna you have those different traits. Maybe even give the player the choice of what to keep and what to loose. OH - You could have it as a need for the game to progress so like when the troll egg scene in the mine needs the PC to be x% troll or goblin to reach a certain achievement and the wizard in the forest can always revert you back to human form for a price! :P
Yeh Anthony's transformation could happen over a period of time after the troll caves. Like have Cryil's dad save the PC and have Anthony slowly transformation which is needed for a later achievement/progression. Like having the original guard *if in the sanctuary* leave your party and posses Anthony in his ape form lol. Should the choice to transform into an ape come from saving that one character in the stone forest as a sign of his gratitude?
I also like the rarity of Rohan's transformation idea. I think that is needed.... maybe it gets the PC to revert back to human form with the wizard? IDK.
The Pig transformation scene was hot as well so he can have a transformation aspect for the PC as well. the one that Rohan got stuck in the pod in the guard's room.
Hi! I've never tested it myself on Linux platforms (Ubuntu being based on it), but according to my research you can extract it first (should be in the right click menu) and launch 'IR-ESC.sh', however if this doesn't work you can try 'IR-ESC.py'. If despite that it doesn't launch, please report to me.
Small note, I'm about to release an update for the game in the coming days.