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Coots The Destroyer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does it fit the theme? Could you finish it in 10 minutes?) | #112 | 2.609 | 3.300 |
Gameplay (how fun is it to play?) | #113 | 2.055 | 2.600 |
Originality (how interesting and unique is it?) | #128 | 2.055 | 2.600 |
Presentation (how good does it look and sound?) | #130 | 1.897 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Git repository
https://github.com/SmuonCode/CootsTheDestroyer
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Comments
This was a great game! It had a whole story and it wasn't overly complicated. And each stage of the boss is unique. One of the best games I've played so far!
This game was really fun! I personally thought that the first stage of the boss fight was wayyyyy harder than the second two though. I was able to just stay on the left side of the screen and shoot and take out the final two forms, whereas the first form required me to dodge a lot, and killed me a few times. So I would just recommend adjusting the difficulty a little so that it gets progressively harder (and I would make the first part a little easier)
Interesting take on the boss rush genre. You can maybe expand on this by adding the ability to slide under some of the projectiles through at you. Solid work.
Loved this! I was thrilled once I beat the first stage and realized this was a multi-phase fight:)
Thanks, I'm glad you enjoyed it!
A fun little game and I quite enjoyed the different Coots sprites. That being said, I was left wanting more. It would be nice to have powerups (faster shooting for example) and better AI (some attacks were too easy to avoid or occurred too many times in a row). Maybe add short cinematics while transitioning between rounds, "This is not even my final form!". Good job :)
Thanks for the feedback! Powerups were definitely on my list at one point but I had to cut some corners to even finish the base game in time