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Glubert

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A member registered Jan 29, 2022 · View creator page →

Creator of

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To be honest I think I probrably should have removed that level, simply because of the fact that my chacracter controller is not well suited to it as it seemed incredibly slippery and was easy to fall off. However, I didn't have time to rework the character controller and couldn't think of any ideas to put in place so I left it in.

If you are talking about the level I think you are, then it is probrably just an issue with the cell shader making it harded to tell apart walls and floors, I probrably should have changed the materials for the base of the platform to make it clearer what sides you were able to jump on but I geuss I forgot/didn't think it was necesary.

I understand the difficulty people have with figuring out where they are (probrably an oversight I made since I created the levels and know all the locations) however, I did add an idicator to show how long you have until getting reset


<- red ring indicates percentage you are till being caught

I am aware of that and I think I could have done a better job of it, it's the main reason why there are some potted plants scattered around the level to try and help give you an idea as to where the camera is.