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Pseudo Sneak's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #716 | 3.875 | 4.143 |
Enjoyment | #1784 | 3.140 | 3.357 |
Overall | #1805 | 3.318 | 3.548 |
Presentation | #2910 | 2.940 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You role has been reversed as you take the gaurds perspective whilst playing as the theif.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I could not figure out level 1 at all. Level 2 I at least was able to get the concept for, but was unable to actually succeed at.
I love that game it's really fun ! Quite hard sometimes to know were your are going
Also, thank you for adding a honk key, best feature ever
Always love goose games ahaha! Very interesting mechanics as well, I had a ton of fun playing this. The challenges were addicting as well.
Both cameras watching me XD
That aside, I loved the visuals and the creativity!!
Goose are always fun!
I do think there need to be more second person games. I do think the cameras could be placed in a more orthogonal direction, to make moving the goose more intuitive. Also I think you should be able to see the other cameras through walls to get a better sense of the geometry.
I am aware of that and I think I could have done a better job of it, it's the main reason why there are some potted plants scattered around the level to try and help give you an idea as to where the camera is.
Very cool idea. I had fun playing. I also got stuck on the level with the 3 raised blocks. I think the controls might be better if they were from the goose's perspective.
The goose looks great :D
To be honest I think I probrably should have removed that level, simply because of the fact that my chacracter controller is not well suited to it as it seemed incredibly slippery and was easy to fall off. However, I didn't have time to rework the character controller and couldn't think of any ideas to put in place so I left it in.
Very creative idea but you are playing the game blind which can be difficult.
I got stuck on the level with the 3 raised blocks. I wasnt sure where to go as the middle block seemed flat on both sides.
If you are talking about the level I think you are, then it is probrably just an issue with the cell shader making it harded to tell apart walls and floors, I probrably should have changed the materials for the base of the platform to make it clearer what sides you were able to jump on but I geuss I forgot/didn't think it was necesary.
good graphics, but it's hard to know where you are if you can't see yourself. maybe if it was tile-based then it could be better. also it's unclear how long you can move after being spotted, a countdown would have helped
I understand the difficulty people have with figuring out where they are (probrably an oversight I made since I created the levels and know all the locations) however, I did add an idicator to show how long you have until getting reset
<- red ring indicates percentage you are till being caught
oh that's what it is? i always thought it was just a circle that just animates circling around the bird