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Emotional Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #422 | 3.077 | 3.077 |
Theme | #438 | 3.192 | 3.192 |
Game Design | #573 | 3.000 | 3.000 |
Overall | #616 | 2.917 | 2.917 |
Audio | #691 | 2.731 | 2.731 |
Fun | #722 | 2.731 | 2.731 |
Graphics | #785 | 2.769 | 2.769 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game is about managing emotion then an big event come as a storm that change everything.
Did you write all the code and made all the assets from scratch?
The code and art is mine, the audio and music is from free royalty in youtube.
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Comments
I was chillin until I committed suicide??!
Cool take on theme. Overall nice one though events font size could be larger
ending was a bit of a jump scare but cool game overall. wish the font was a bit more readable
This Has To Be One Of My Favs From The Jam Keep It Up!
A bit hard to read, the ending was a bit shocking, but it is a reality in hard universities...
It was difficult, but eventually I was able to commit suicide.
I got the win by just playing soccer, listening to music and hanging out. The game needs to be shorter: 10 turns instead of 40; and I feel like your actions need to have consequences, like not studying makes you lose tests, which makes you get criticism, and having too much of one emotion make you lash out. 10 moves of carefully thought out turns is better than 40 moves that don't mean much.
I think the game needs some polish in the game design department, it feels like the game doesn't challenge you in major ways. I believe you are caping the UI value but not the internal value of the emotions variables, because at one moment I got and event thar reduced 30 hapiness or something like that and my value didn't seem to change.
It's a cool concept, it brings me back to a few years prior when I was studying.
Pretty well done concept and the strategy behind it was pretty effective with the different emotions. It actually took me a few tries to figure out wat might be the more optimal way to avoid the bad ending and win the game. The art and UI is very clean and conveys the info well. The concept works really well and I enjoyed it, nice job on this game!
Very interesting concept and implementation of theme I like it, and huge content, good strategy game where we try to manage our time wisely , good job.
Here is mine if someone wants to try:
https://abdullahsevin.itch.io/allican
Fun to play, great job! I love the theme interpretation too.
Hey! I liked the idea and your view of things. Personally, I feel connected to it because I recently finished university as well.
I love this, this is so my type of game. Really really fun to play, great job! I love the theme interpretation too.
Hee-ho. Smart game. Interesting idea
I have also considered some game ideas about making the calm and the storm represent the mental state of a person throughout their life. This is an interesting game, the only thing I would add would be some choice making and generally other things to do besides just picking the actions each day.
Good job and keep up the good work!
Cool concept, took a bit of getting used to but nice job!
Interesting take on the theme, and I could see this built into a full visual novel! Though I think you might want to add either a content warning, or change the fail state text.
Hi Gà, happy to see you again, this time you make me surprised with the Godot my man. I am not the type of reading person, but this game looks potential bro, love the theme and UI design, clean stuffs !
I really liked the perspective you took on the theme, super original. Maybe bump up the difficulty a bit? Not sure, but I had a great time playing!
The concept is interesting. The music change caught me off-guard and was really neat.
I'm not really a fan of reading a lot, but I got a feeling this game is pretty good for the right audience