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A jam submission

ClamfallView game page

Hard physics focused avoid-obstacles-type-of-game with bombs
Submitted by sandorex — 4 days, 6 minutes before the deadline
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Clamfall's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#2133.3143.314
Theme Relevance#2363.9433.943
Music & Sounds#2703.1433.143
Is it Fun to play?#2913.0863.086

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted

It gives me an error in the HTML browser version. If you want you can play my game: https://itch.io/jam/-pixel-game-jam-2024/rate/2718966

Developer

I have tested only in chromium browsers but it works even on android browser (although not great)

Submitted

I think the game would be significantly more fun without the limited movement mechanic, or at least to allow us to turn it off as an optional change in difficulty. I’m not sure what it’s doing game design wise as there’s already an inherent risk to moving, meaning you can’t just spam click and succeed. If it’s necessary for a reason I’m missing, then I think the charges should show up on your character or below them or something instead of way off in the corner of the screen, so you don’t have to take your eye off the clam to check how many charges you have.

The music seemed charming but got way repetitive way fast. I think the clam artwork could use some more contour lines (||||) instead of the (<>) thing. I like the simplicity but it ends up reads like a pot or a sack to me.

Also highly recommend for the water particles when you move around to not change direction with you. In Godot I think turning local coord off is usually the simplest answer, though you might need to reparent the system, depending how you’re doing things.

I do think the basic gameplay loop has the potential to be a great little mobile game, but i think the movement mechanics and such are just a touch on the difficult side. Still, it’s a really solid entry overall!

Developer(+1)

Late reply, during the development it became too easy to just go anywhere if you can push whenever you want If you push yourself in opposite direction you basically stop in that place, the charges create bit of difficulty, maybe too much but balancing is hard

Thanks for playing and the constructive criticism!

Submitted

This was really impressive! Best I could do was just under 2 minutes. It was simple but also had a lot of depth to it because of the hard physics. One of my favorite parts was how the music faded out and distorted when you lost - I heard that so many times that'll I'll probably hear it in my dreams, and I'm ok with it! The UI was very clean and responsive. I also really liked how fast your movement charges recharged, it felt good to dart around the map. Honestly, it was probably the most fun to get thrown around by the bombs, especially when they launched you into other bombs. 

I was very hesitant to 'waste' my movement charges in my earlier playthroughs, because I couldn't tell how fast they came back. It made me basically sit in place until I was forced to move, and I didn't really have fun until I figured that out.

Great submission!

Submitted(+1)

This Was a really fun game I think you did a great job with the art, and especially the gameplay It's really fun and addicting great job! 

Submitted(+1)

This Was a really fun game I think you did a great job with the art, and especially the gameplay It's really fun and addicting great job! 

Submitted(+1)

I enojyed it! i am not a good player but liked the art and music. The music pitch when you lose was a nice polish.

I like the hypercasual kind of game, could be a good mobile phone.

Some improvements that comes to my mind:

  • Music gets repetitive really fast, maybe many themes and play at random, idk
  • The experience turns to be maybe too short if you dont have patience, maybe add levels with different mechanics or colors
  • Add more obstacles, to feel more variety, maybe a more "coral" approach could help show more of these amazing art skills, maybe could have different mechanics like one that absorbs you instead of repel you

Overall nice entry! Good game

Submitted(+1)

Wow didnt expect it to be this fun :D good job !

Submitted(+1)

Very cool. I felt my brain sweating while trying to calculate how to boost my clam correctly.
I like the simple art style, the 1-bit-ish sounds and music, the idea and the execution!  

Rage quitted after a while. My neighbors called the police.
10/10 will play again

Submitted(+1)

ok very satisfying bouciness mechanics .... 

i feel the bombs are way too cruel though, one hit and you are gone

and there are lots, lots of them right from the start, pretty hard to survive more than a couple of minutes

Submitted(+1)

This is really hard to play. Nice work!

Submitted(+1)

Great stuff, really polished. A simple concept executed really well.

Submitted(+1)

NICE WORK MAN! <3

Submitted(+1)

This is so addictive! I got 184 as my top score! I would suggest balancing the bombs a bit more by toning them down, and maybe have some power ups. as well, maybe you could hold down for different amounts of time to shoot farther or closer! overall amazing game and good luck with scoring!

Developer (1 edit)

You got more than me haha, i got 160 max

I was originally gonna do powerups and speed up but it was tough to balance it and create a level, so i went with pseudo random wave generation and although not perfect it works pretty good

Probably was not a good idea to focus on playability on android devices during a jam xD

Thank you for the kind words and good luck to you too!

Submitted(+1)

Really good example of a simple yet effective and satisfying gameplay ! 

Submitted(+1)

I like it! For some reason this game reminds me about Flappy Bird. It's more forgiving and tactical, but the moment you lose your concentration it's all over

Submitted(+1)

Fun game - I like how it goes from slow, careful movement to total chaos so quickly!

Submitted(+1)

Solid work, I need some time to understand that it is a shell not a jellyfish (who can read has a clear advantage), so i was really confused about the movement direction. Maybe another animal could fix this confusing about movement direction. 

Sometimes I hit 3, 4 or 5 bombs directly one after the other without the chance to rescue me. Maybe a short slowmotion moment at the edges would fix frustrating moments and give the player a special moment of "puh that was close, but I rescued myself, I'm so awesome".

Submitted(+1)

Very solid mechanics. Exceptional Difficulty. Could use something to drive/incentivize the player to keep playing.
Great Job!

Submitted(+2)

It's an interesting little game, feels pretty original and the movement control is really fun!
And don't take it wrong, but it'd be even better if the map was a  little bit bigger, because it's really easy to die. Maybe the difficulty was intentional, and it's a skill issue on my side xD
Great work though!

Submitted(+2)

This is a fun game. Things really get off the rails once you start bouncing around off the bombs haha. Nice work I enjoyed this one!

Viewing comments 25 to 6 of 25 · Next page · Last page