I ran out of time for making a better tutorial, yep. Rocks are supposed to increase or decrease in the opposing direction than the one you increase/decrease, and only if they have space to do so. The video cropping was intended, hehe, trying to catch a curious beach feeling. Thanks for playing!
Gonzalo Ortega
Creator of
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Its a good point, from the begining I tried to reduce the inevitable randomness somehow, because of that I include the "loaded dice" mechanic. This makes the game a little bit more fair, but still it has some dispointing moments where you get stuck just because a bad roll as you described. I´ll have to think in how to improve that.
Thanks for playing, and nice to meet an open source software supporter too!
Hey, thanks for playing!
I'm aware of your problem about the ice hit areas, I just run out of time to fix it. I also thought about implementing a jump height control, it could have been a nice idea to improve game feel.
I'm glad you like the game besides its little problems, and thanks for the coment! (~˘▾˘)~
Hey, thanks for playing!
And yeah, I know the game it's pretty difficult, I thought of implementing a softer difficulty curve, but I run out of time so I let it be a "hardcore" experience. (I sopose it's hard to survive in the meliting artic) ~(˘▾˘~)
About my highscore, I once reached 53 points playing whith a controller. Playing whith the keyboard I barely reach 20.