Unfortunately wasn't able to play as there's currently a macOS/Godot bug for WebGL, but just wanted to drop by and say I love the idea, I remember jokingly mentioning we should reverse THPS. I love seeing others come up with ideas that we couldn't fully flesh out ourselves!
The concept is really neat! Could even be played as a ghost being afraid of the hunters! I sympathize not being able to get all the features in, this is our second jam, and we had to leave out so much! I really like the art and music though, that in and of itself is a huge undertaking.
This was pretty fun, and I loved the idea of having sneak deals! And a great way to fit the theme! If I had one suggestion, it might just be to at the table rules to the table (dealer stand 17, blackjack 3:2, etc), otherwise a pretty neat game!
Brilliant, I really like how you used the concept. We had tossed around the "you are the hole" idea but couldn't figure out how that would actually work. I think you nailed it, a great fun way to fit the theme!
The walls are there to use as a tool to slow down the werewolves, in order for the archer towers to have time to shoot them before they feast on the villagers!
Wow! Thank you for the comment! We really appreciate it!! And yes if only we had more time!! We actually had the arrow implemented right at the very end but were unable to get it uploaded... Glad you enjoyed it!
Thanks for playing! And definitely sympathize with the critique, we found the difficulty hard to balance without it being easy to cheese by round 3, and occasionally the werewolf pathing would get them stuck behind walls... Thanks again!