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GravenDusk

40
Posts
4
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24
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15
Following
A member registered Sep 08, 2017 · View creator page →

Creator of

Recent community posts

Do what you want except sell them, credit would be nice.

Hi, yes feel free to use it in any game you want! :) 
Just add textures by Yves Allaire if you want to add me to the credits, thanks!

Thank you!

Thanks!

wow that is so cool! Thanks!

Great game, I enjoyed it, everything is well done!

Thanks! The gravity mechanic was used to try and maximise the play area since the screen is so small, I could use both floors and ceilings in the gameplay. For the aesthetics I wanted all elements to be simple and clear to the player. 

Great game, everything is very well done, great job!

Great game, nice job! Plays great, nice graphic, very well made!

Great game, very nicely done, great art and nice design!

Thanks for the comments! I updated the game to remove the fade! Thanks for the heads up :)

Great game, very fun and the animations are great! Fun concept!

This is a great game, the concept is very good and the graphics are great. I found it challenging but very fun, you did a great job on the game!

Thanks! There are 14 secret extra lives hidden in the 20 levels.

Hi, it's been 6 days, has anyone tried it yet?  I'm looking forward to some feedback, good or bad. Thanks!

Cool, just joined!

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Nice! Do you have a discord? If not did you want to create one so we can chat?

eU Sci-fi Textures

This is a sci-fi tech themed texture set. All PBR textures are 2048×2048 in size and have Diffuse, Normal map, Height, Roughness maps included. Some trims are packed into one texture. Originally made for Unity but can be used in any 3d engine. Feel free to use as you wish. 

https://gravendusk.itch.io/eu-sci-fi-textures

Thanks! No problem, he's a great character!

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That's cool, this is a type of game I'd like to work on but I'm not very good at programming, I get by with unity prebuilt engines like Corgi Engine :)
Check out the 2 recent games I made here on itch and let me know if you'd like me to help. I'd like to make levels and do some art.
I've been working in the game industry for over 20 years, but in non-pixel art games.  https://www.evillair.net/v4/resume/  But I'd really like to work on a pixel art game. [edit] my artstation: https://evillair.artstation.com/

What type of person are you looking for? Artist?

Great model, I'm using it for my game https://gravendusk.itch.io/eldritchsgate

Awesome work, love it!

Hi HinmanLantern, thank you so much for the comments, I too had issues with the lower right section of level 15 but I figured it was me, I had a few comments about it so I updated that section. It's now a 2 small jumps on glass a block section now. It should work better and still be hard to land 2 small jumps in a row. :)

Thanks

Thanks, actually you have a good point, I'll add key rebinding in the future!

Hi, I tried it, it works fine . Pretty good start. Here's a few thoughts...
- I didn't know I had a weapon at the start since I didn't read the game notes on the page, would be nice to see the controls in the game.
- I was looking for the 'Close' button on the dialogue at first until I realized I had to just move away, would be nice to have a close button.
Keep it up!

Thanks! There is a death counter when you finish the game. It shows total deaths and how many deaths in each level. Plus total time and the times for each levels.

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Hi, I'm working on a one button platformer called "One Tap Jumper" and would really appreciate some feedback. The game is playable from the browser.
The demo has the first 15 levels and completable. You'll get the total time and deaths and times and deaths of each levels. 

I'm looking for feedback on:
- Game Difficulty
- Playability
- Bugs
- Issues with gameplay or any other general feedback is welcomed.

About the game:
This unique game challenges you to navigate through levels using just one mouse button. Jump, double jump, and even execute wall-jumps to progress though danger filled levels, all while your character maintains constant forward movement.
The catch? You can only change direction by hitting a wall. Perfect timing is the key to success!



Itch.io link: https://gravendusk.itch.io/one-tap-jumper

Thanks in advance!

Thanks for the feedback, I'll keep this idea in mind as a few players mentioned that.

Added version 1.2, now you can play the game in the browser!
-Added the ability to move placed blocks.
-Some bug fixes.
-Some level difficulty tweaks.

ok thanks for the input, I'm working on it!

Thanks sicave! Could you share what bugs you encountered?

Hi, thanks again for checking it out! 
I don't have a browser version since the UI breaks unless it's full screen, I'm new to Unity. ..been trying to fix that for a while! 
For level 4, I just added the turn around block so that so people know that both walls and that block can be used to turn around. But yeah you don't need to use it.
Did you end up using the Hint icon (the light bulb)? It shows a suggested placement of blocks to finish the level if you get stuck. 

Thanks for checking it out!
I'm working on having the ability to move a block after adding it so you don't need to reset everything. Thanks for the feedback

Hi, no sound settings right now.

Eldritch's Gate (WIP)
https://gravendusk.itch.io/eldritchsgate

Hi, I just completed a playable demo of my game 'Eldritch's Gate' (working title) and I'm looking for feedback.

I have made 14 levels so far, which would be the start of world 1 .
Also, it saves your progress so you don't need to finish it in one sitting, you can continue from where you left off in the Scene Selection screen.

Short Description: 
Utilize drag-and-drop powerups to make your player jump, dash, or change directions strategically. Try to get to the exit with the less amount of powerups as you can.

I'm looking for any feedback for:

  1.  Overall gameplay experience.
  2.  Level flow (difficulty curve etc.)
  3.  Gameplay mechanics difficulty (should I include more helpful hints, is it easy to understand what to do etc.)
  4.  Any bug or issues with the game.
  5.  Length of the current levels (how long did it take you to complete it, it will help me know how many per world I should include)
  6.  Suggestions on improvements and anything you hated or liked.
  7.  Any other feedback would be greatly appreciated!

Link to game: https://gravendusk.itch.io/eldritchsgate

Thanks in advance!

Hi, I've just released the first playable demo of my new game Eldritch's Gate .

Title: Eldritch's Gate (working title)
Early Access  demo v 1.1



Overview:
Utilize drag-and-drop powerups to make your player jump, dash, or change directions strategically in dangerous levels, plan your route then press play and watch your player go! 

More information and download here: https://gravendusk.itch.io/eldritchsgate