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GreenGoat

35
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9
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3
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A member registered Apr 06, 2019 · View creator page →

Creator of

Recent community posts

This is for sure the best game I've played yet, the idea was great and it handles super well. My only issue was that the robot got stuck in a one tile gap and I had to restart, but other than that every aspect of this was delightful.

Cool! Duck life inspired robot game.

I played and rated yours, this is my game: https://itch.io/jam/wowie-jam-4/rate/1662015

This game is really great, the idea is super cool and well executed. The art is crisp and it's easy to see what's going on in the game. I only had a couple of small issues. In the first level, the tutorial made me think that I had to shoot at the ship to make it move, so I couldn't get it to come down. In the fourth level I didn't understand how to climb up the wall in the beginning, I managed to barely stay on one of the ledges, but that didn't seem like the intended method. Other than those two things, this was a great submission and I had a blast playing it!

I liked the idea, but it kinda felt like I was just escorting the ai through the level, maybe it would be cool if the ai was a bit less helpless and could also help you at times.

Yeah I couldn't think of a good way to stop the blocks from doing that during the jam, but now that the jam is over it came to me instantly. I'll probably fix it after rating ends, thanks for the feedback.

I liked the basic structure and idea, but the way the yellow ships instantly drop and can quickly drain your health seems unfair. It was also annoying how the camera was shifted to one side. I did like the utilization of the theme giving you the choice to nerf yourself to get ai to help you though.

I love the visuals and how the ai gets annoyed with you. I would recommend maybe another way of getting rid of the monsters, like if they got bored after a while. The way it is currently makes it seem like you have no choice but to kill them. Also I found the sword getting stuck on geometry really annoying and I didn't feel like it added much to the experience.

This game is great, the streamlined visuals, the almost puzzle like mechanics of figuring out how that darned square moves, the added details of mocking text and a speedrun timer. I couldn't get past the "Feeling agile?" level, but everything about this game screams quality.

The awkward movement means this concept probably wouldn't do well past a jam game, but as a proof of concept it's fantastic.

P.S. I also loved this games ability to introduce pretty much no new mechanics because it didn't need them.

Thank you so much for your feedback, this was a bit of a rebound jam after taking a short break from game development so it's good to know that there are still people out there who enjoy playing my games.

I like how this game looks, one of those asteroids was a bit sus though.

Ice skating wolf, loved the art and idea!

I like the concept, feeding babies is very good.

This art is super nice, I especially love the parallax in the background.

Me when monke

I really love the concept of trying to figure out which exit of the screen lets you progress, even when it didn't make any sense, I also found the art really charming. Great job!

Loved the concept. The presentation was pretty good and you also had some great puzzles in here. The only thing I would say is maybe make it so they keep moving when holding a movement button.

Thanks. Ramming the enemies was meant to be a big part of the game so there isn't a penalty, but as the game speeds up you can't hit them fast enough so you need to use the gun.

This game is awesome. I love the fake out of thinking it's a puzzle. It genuinely shocked me. I had a blast playing this.

Glad you liked it!

Nice work, loved this.

This game is great. The presentation is awesome and I love how you managed to make a game with the theme "out of control" be  really relaxing and slow paced.

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Nice game! I really like the presentation. Really hard though.

Nice concept. Loved the art. This game was just filled to the brim with polish.

Nice game. The uncontrolled gravity switching was a good idea. Having the papers on the ground move was also a nice touch.

I really like the art style and color scheme this game went for. Also great take on the theme.

The pinnacle of gaming

This game was really cool. I love how you combined the shoot to move concept with a traditional control scheme. The art and music were both really amazing as well. Nice work.

Yeah, sorry about that. This came from a programmers attempt at art so it definitely didn't end up being the best. Glad you enjoyed it.

Thanks!