This is for sure the best game I've played yet, the idea was great and it handles super well. My only issue was that the robot got stuck in a one tile gap and I had to restart, but other than that every aspect of this was delightful.
GreenGoat
Creator of
Recent community posts
I played and rated yours, this is my game: https://itch.io/jam/wowie-jam-4/rate/1662015
This game is really great, the idea is super cool and well executed. The art is crisp and it's easy to see what's going on in the game. I only had a couple of small issues. In the first level, the tutorial made me think that I had to shoot at the ship to make it move, so I couldn't get it to come down. In the fourth level I didn't understand how to climb up the wall in the beginning, I managed to barely stay on one of the ledges, but that didn't seem like the intended method. Other than those two things, this was a great submission and I had a blast playing it!
I love the visuals and how the ai gets annoyed with you. I would recommend maybe another way of getting rid of the monsters, like if they got bored after a while. The way it is currently makes it seem like you have no choice but to kill them. Also I found the sword getting stuck on geometry really annoying and I didn't feel like it added much to the experience.
This game is great, the streamlined visuals, the almost puzzle like mechanics of figuring out how that darned square moves, the added details of mocking text and a speedrun timer. I couldn't get past the "Feeling agile?" level, but everything about this game screams quality.
The awkward movement means this concept probably wouldn't do well past a jam game, but as a proof of concept it's fantastic.
P.S. I also loved this games ability to introduce pretty much no new mechanics because it didn't need them.