Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GreenKiwiGames

35
Posts
9
Followers
24
Following
A member registered Jul 19, 2022 · View creator page →

Creator of

Recent community posts

yes, I used a reference for the iris

thanks!

Thank you for the feedback! These are things that I totally missed and probbably would not have found. Glad you still enjoyed it! (:

Such a cool concept! it was very satisfying lining up a bunch of enemies in a row to hit them, nice work!

This is so cool and Insanely polished. I love the art and vibe, reminds me of colorful GBA platformers, nice job

Thank you! And that is something I’ve never noticed and will have to find a fix for (:

thank you!

Hi, thanks for the feedback! I can see how many combinations feel pretty random, as my process for making them was adding the colors of each into one object, I probably could have put more emphasis on this 

Glad you enjoyed!

wow, I love the art style in this! very cool take on the theme, I really like the investigate mode, especially when you use it on an NPC an steal their money. The brewing was slightly buggy for me and crashed the first time, but overall super unique game, good work!

very cool retro vibes. the controls do feel unstable, but not very intuitive. I would offer different control schemes like following the cursor or experiment with different camera angles, maybe one that follows the player like in F-ZERO. 

Cool concept! I would have loved for there to be a hiccup sound effect when jumping to make it feel more like you are actually hiccupping. It also would have been nice if a sound played every time a dot filled up like a metronome, so the player doesn't have to keep looking back and forth between the hiccup meter and the player. Overall the most creative take on the theme I have seen so far, nice work.

Thanks! Sorry about the volume, I usually have my computer volume low so I must have missed that but I’ll  be sure to always check now!

Fun game! the phone screen turning off is a cool mechanic, I would have preferred there to be a warning before it though to give the player time to get away from rocks. Overall very clean unique game!

Simple but addicting! The ship rocking back and forth is a nice touch that adds to the unstable theme. Something that could add to the risk/reward could be giving the player extra points if they land a container perfectly without it sliding. Nice job!

haha thats a perfect description of what I going for with the enemies, and for the levels they were all premade but randomly selected

thanks, I do plan to add more difficult runs that scale with upgrades

Nice job, its simple but addicting

thanks! I do agree I will improve the controls, it’s just tricky with the grid movement 

Thanks! I definitely will add some kind of mini games to defend and make it less luck based if I come back to this project

Thanks! Nice video

No sorry about that, it was a glitch where the player would clip through sometimes due to the speed of the broom.

Really fun game! it was easy to pick up and play, and the art is very clean

Thanks a ton! I was thinking about adding some sort of score/points system, and the powerups are a great idea.

Fun game! The warning signs were a very helpful feature, but a little misleading since running into the enemies doesn't hurt you. The music and sounds were spot on, nice work

thanks for the feedback!

Fun game! The music and art was very good, the gameplay reminds me of games like Startropics and early Zelda. I would have loved to see more levels/layouts, lots of potential!

Really cool idea! I had fun trying to use the gravity to get the ball where I wanted, and the courses layout was good

I agree!

nice game, the cannonballs destroying the terrain and limiting space is a cool idea

awesome and super addicting  game! I loved the funny dialog + wacky space foods. (I would totally try kiwi kafta)

I really like the idea of summoning lightning by jumping. One thing I would add is a way to let the player know they need to strike the trees with lightning to score points, as I was a little confused my first round. Overall I thought this was a very cool concept and a fun game.

I'm glad you enjoyed the boss, and no you did not miss anything with the red circles, I did not have enough time to really flesh them out. I also did try to accommodate for blocks getting caught/being pushed by another in the level design as much as I could.

I just applied/removed forces to move the blocks,  and didn't have time to  make it so they snap to a grid. I added the shrinking mechanic so the player could fit through gaps if the blocks got misaligned because of this. I really like the idea of having the red blocks work on a timer, which is a much better mechanic than what is in the game right now.

Awesome Game, I love the color palette! I did run into a problem where enemies would stop spawning after some time, but after refreshing it was fine.

Thanks! If I ever expand on this game on the future I’ll be sure to experiment with mouse controls. As for other games of this genre, I’d recommend Galaga or maybe space invaders, they were big inspirations for this game.