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greenpixels_

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A member registered Oct 14, 2017 · View creator page →

Creator of

Recent community posts

Cool game! Thanks for using the mage.
Nice to see some open-source game-projects, not enough peeps do that imo.Keep it up!

The name "greenpixels" is enough. Optionally a link to my itch.io page is also much appreciated. 

Good luck on your game launch!

Glad you enjoyed it! Thanks for the feedback!

When you click "More information" you can see the license.

It is Creative Commons Attribution v4.0 International

Looks great!!

If you click "More information" you can find the asset license which is CC Attribution v4.0I

Much appreciated - thanks for playing.

Hey VOiD1 Gaming,

thanks for playing the game! I appreciate the feedback and I agree with the points you made.
I'm not sure if I will have the time to update the game - this was a learning experience for using Godot the first time and it will probably not be maintained any further.

It's open source on GitHub, if anyone wants to implement something.

Have a nice day!

Hey Richy,

thanks for playing! Glad you enjoyed the game. :)

Have a nice day!

Hey We Solo AZ,

thanks for playing the game! I really enjoyed watching you two play. Appreciate all the feedback.
I added your time to the highscore-list. Sorry it took so long - I was out of the city. :)

Have a nice day!

Thank you, dreamsprite. Much appreciate the feedback!

I really liked the concept, but I think a lot of people might have missed it since there is no hint inside the game - only on your itch.io page. Getting stronger on death is nice, right up my skill alley.

Cool idea, cool entry. :)

I'm a huge fan of rotating sprites for a walk cycle. It's goofy but works well. Big fan of the visuals and the audio. The gameplay is a little bland and sometimes when it said "STINKY" cheese didn't work, but other times it did. Nonetheless, cooly game jam entry. :)

Really enjoyed the music. :)

Really great idea! The gameplay is a little confusing, but after a while I got the hang of it. But there is definitely something to explore here. Great entry.

Cool idea, there are some setups where the game gets softlocked or where you can't do anything but watch the enemies go through your defenses without getting hit - especially early on. Really liked the visuals.

Nice entry!

Cool concept. It's fun to throw around houses and see them fly away. Nice entry. :)

The idea was really cool, but obviously there were some important elements missing due to time contraints. I also liked the pixel art. Nice entry. :)

Really solid concept! For me personally the most visually stunning entry of them all. Great entry.

Hey there!

Great entry, defo one of my favorites in this jam. The pixel art is solid and works well in this case. The slime trail is also a really nice addition. In both runs we hit 15 absorbed slimes and both ended on 1:01 minutes. Well done. :)

Hey there!

Having a randomized effect every run was a cool idea. The game felt a little too easy and the effect didn't really change the difficulty up at all nor impact it in any meaningful way. The screenshake was just a little too much for my taste.

But for me it hit the theme just perfectly and the gameplay was intersting too. Nice entry.

Hey there!

Great entry.  It's breathtaking to think you did all of this in such a short amount of time.
Personally I felt like the controls weren't as tight as I would've loved them to be.  It easily happens that you slip ahead when you didn't intend to. The amount of levels is insane. How did you manage to do that? Damn!

One of my personal favorites in this jam, well done.

Hey there!

Great entry. The controls were tight and precise and the game is cute and short.
The colours especially work really well for me.

I just didn't quite see how the game fit the theme, but other than that it's one of the top entries for me, nice work!

Thank you R.C. - glad you liked the game!
Wonderful description of the game. :D

Hey JeffCube, thank you - glad you liked it!
Yea, the game crashes when throwing a stone when inside a chasm. Throwing a stone inside of a cliff object spawns another stone which collides with the cliff which spawns another stone and so on ... A little bug I didn't get to fix.

We all started together at 2pm on saturday and ended at 5:30 - so 3 hours 30 minutes. At least that is how I understood it.

Even if the hours were counted individually, I took 3h 30 min for programming since Game Maker 2 had issues when compiling to Web that it didn't have when I compiled to windows. Nontheless we're really happy with the result.

(1 edit)

@Bentot

You can join the discord and read the FAQ (Link on the itch page). There it states that you can contact Yagich or Matejs

Thank you, bwright!

Thank you, Wust! Much appreciated and I'm glad to know it works on mobile.

Really cool game!

Extremely fun and really well done executed! Especially some of the weapons had really cool effects. 

Big Fan of the game! Really well done, especially the rework since the jam entry.

Dankeschön! - da stimme ich zu, der Sound hätte definitiv angepasster sein können. Als Lektion fürs nächste Mal mitgenommen. :D

Vielen lieben Dank!! :D

Hey!
I love the demo project! It runs smooth and it is actually my first quad-directional dungeon crawler. Well executed and wonderfully designed!

To be fair, it did turn out pretty hard! A relative of mine tried for several hours and only sometime at late evening texted me saying "HA! TAKE THIS MR. WOLF, I DID IT." 

Content updates and adding variety are definitley something to consider. The game can only be updated on itch.io when the game jam has ended - the first things that will be done are fixing a major bug, add more localization and add an options menu for the sound - just overall make the game more accessible.

Glad you enjoyed the game, thank you for the feedback!
Also, congratz on beating the wolf!

Heyho!
Vielen lieben Dank für deinen Kommentar.

Ja, Audio ist so eine Sache - da muss definitiv noch ein Regler hin, total deiner Meinung. Bugs habe ich selbst leider schon einen gefunden, aber da ist die Encounter-Rate anscheinend nicht so hoch, dass es viele gesichtet hätten.

Das ein oder andere To-Do hat sich in den letzten Tag noch rauskristallisiert - sobald man wieder editieren kann., werde ich das dann sofort angehen. 

Freue mich, dass es dir gefallen und hat und danke für dein Feedback!

Uhhh!

I don't think anyone has beat it on the first try yet - chapeau!
Glad you liked it and thanks for playing :)

Ja, ich hätte den Tutorial definitiv besser formulieren können. Das werde ich dann angehen, sobald das Editieren wieder möglich ist. :D

Danke - Freut mich, dass es dir gefallen hat!

Thank you!