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Griddlock

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A member registered Sep 02, 2023 · View creator page →

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Totally appreciating the time constraint. It really is a valid reason!

She literally begged to try some of the games. She has been a bit of an adrenaline junkie for scary things.

(rated by my daughter) The game mechanics were very difficult. She is short, and still had to crouch down to hit the heads. The gameplay seems too difficult to be enjoyable, and just ended up being frustrating. Perhaps a real-life sized golf club would improve the play.

(rated by my daughter) It was simply overly dark, and make the gameplay difficult and thus less fun. There was definitely a lot of fear. The game might have looked better if it was possible to see!

(rated by my daughter) So far, this has been her favorite!

The continue button didn't seem to work, so you had to go back to the menu to get the next level.

(rated by my daughter) The jump-scare what extremely effective, and the voice of the character worked well. The theme was well integrated, as the character was the one afraid of the dark.

The jump-scare got me so many times during development, even thought I knew it was coming. Especially the first time!

There are actually five ways to scare him.

- Turn off the lights when he is in the room
- Activate one of the appliances
- Move furniture 
- Throw stuff at him
- Make other sounds (toilet, dresser, piano)

The grip DOES always work...but you are a ghost, so you can't hold onto things for very long. That wasn't explained well, but that's part of the game itself. This explains why, in a lot of ghost movies, things seem to go flying rapidly and randomly...it is because the ghosts can't grip very long, so they can only throw stuff quickly.

The fallen stars have come to play. Pick them up, throw them around, shoot them up the mountain, explode them out of the valley. They always come back down. Free to download! Created for Quest II.

https://griddlock.itch.io/fallen-star-valley