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grippus

41
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3
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A member registered Oct 30, 2019 · View creator page →

Creator of

Recent community posts

Really simple concept done well!

Amazing game. I couldn't pull myself away. I think my only possible criticism is that it doesn't feel super tied to the theme. I loved the concept, puzzle design, and presentation.

I think the aberration idea would have been better without the ability to select blocks, to be honest! It felt like my choices weren't that important since the blocks changed anyway. Still, I always appreciate a new take on Tetris. 

This one took a minute to grab me, but once I got the ability and saw your level design I was hooked! Very impressive, and a lot of fun.

Thank you, I'm glad you got into it!

Thank you! I am pretty happy with the music too :)

Thanks for playing!

I'm glad you liked it! Thanks for playing!

Thank you so much! I'm glad the difficulty and pacing worked out, that's great to hear.

Nice job! I had fun with this one, despite its simplicity. It has a similar gameplay loop to Root Beer Tapper, actually. One element you could take from that game is making it so enemies don't fall back down unless you really overload them with bullets. For example, in Root Beer Tapper you can serve a customer but they only get pushed back a bit, not always all the way off the bar. If the aliens shed some of the bullets off of them over time it would cause the player to either fill them with bullets or juggle which ones they're shooting at. 

Just some rambling thoughts I had while playing :)

Thank you so much!

Thanks for playing!

Hello fellow bowling game maker :)

I had a lot of fun with this. The action could have taken up more of the screen (the balls are so far away, and the extra lanes on the side feel like a lot). But it was really satisfying when you chuck a pin right into a ball.

Very unique concept, but I found it difficult to correctly target the right row/column to rotate.

Really liked this concept and the execution. With more polish, levels, and mechanics it could be a robust experience!

Really nice visuals on this one. Cool concept too, if a bit clunky in this iteration. Could be really fun with some polish!

Thanks!

Feels like a card-based tower defense game, almost. Could definitely be fleshed out in a lot of cool directions!

Couldn't find a way to beat my game (didn't see a flag as mentioned in the comments) but the execution and concept were still fun!

This was so hard and stressful! Lakitu's got it rough.

The visuals are the real standout here. Looks great!

Thanks!

Thank you! Maybe one day I can get it on there :)

Thank you!

Extremely polished visuals. I think the little ghost indicator was a bit messy/confusing, but otherwise I loved everything about it! Could definitely be fleshed out into a full release!

I really enjoyed this. Reminded me of some Flash games I played over 10 years ago. I loved the puzzle that required you to arrange multiple rooms. I would have loved to see more like that. Great game!

Thank you!

Obstacles that make placing pins harder was on the list but I wasn't able to squeeze it in! Thanks for playing :)

Fun concept!

That was on the list of things I wanted to fix but didn't end up having time. Thanks for playing!

I checked this one out because it seemed similar to my concept! I have to say, I'm really bad at it haha. The ball bounces off walls really harshly, which made it difficult to use them to divert it. I love the art style though. It looks rather polished!

More silly than I was expecting, and a unique concept! I could see this being pretty fun if it were fleshed out. Could even have some resources to manage like in Reigns.

Interesting concept. If the enemies' attack choices were more close in benefit it could make it really tough to choose (in a good way!). Visual feedback would help to understand what's happening. Nice job though!

When I first loaded it up I was reminded of those weird bonus levels in the original Sonic the Hedgehog. But the addition of the gravity switch added a lot of fun! I can imagine that with practice you could fly through the levels without even touching a single wall. More mechanics and levels could add a lot of depth. Good job!

The art style is cool. Especially combined with the movement system, it reminded me of Frozen Synapse. I got a little frustrated with the way the guards kept missing their shots or would let the intruder run past them without taking a shot. I think with a bit more time and polish this could be really fun!

I hear you. Unfortunately I didn't have enough time to fix a lot of the bugs, including the game extending inconsistently and the weird wall bouncing. I am pretty happy with the concept though so I plan on polishing it up after the jam. Thanks for playing!

Thanks!

I actually started to find it addicting while I was testing it haha! Thanks for playing!

Thanks for the kind words and for playing :)

Thanks!