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bdog

44
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6
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A member registered Jan 31, 2016 · View creator page →

Creator of

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Fun little game, the aesthetic and music choice definitely achieved the relaxing feel you were going for! Love the art. The first 3 weren't so challenging, but the last one was pretty good! Gameplay was smooth. Great work!

Controls were a little finicky, but it's a cool idea. Almost made it to the top! :)

Very original idea, had some trouble on the second level... :/ But what I saw was great! I really liked the music, and the game was clever with some apparent spirit. Great work!

Thanks for playing!

Thanks for the critical feedback! Good stuff :)

Lol, thanks a ton for playing! The bomb character thing is kind of a long, not very straight-forward story, so don't worry about it... ;) More time to add a certain feature would probably make it make more sense. Anyway, thanks for the feedback!

Wow, you did a great job with juice! Lots of good effects on collisions. Maybe adding a little more shake that also got stronger after chaining together collisions would be good though. I think also different types of asteroids could add complexity and interest, like some that shouldn't be hit. Great job on the background and use of sound too! A score display during play and a life count would be nice. Overall, very good job! :)

Yeah, you've got to do 3 separate builds for each platform. :) Ty!

Thanks a ton! Yeah, we've heard from a few that our levels are a bit hard. We'll calibrate them better next time! :)

No problem. Unity does support building to multiple platforms, but you've got to select which platform in the build settings. They're different files for each. :)

Oh man, haha. We had trouble finding a good binding for player 2 space, guess that wasn't it! :) Glad to hear you liked it though.

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Great job doing your first jam! It's a fun idea, but I think it's a bit of a stretch for the theme. :/ Also, it goes a REALLY long way adding sound and music, so I highly encourage trying to throw some in next time! :) Also, I got a little confused with selling; it was giving me the little pop-up text at first, but then I had a bunch of wool and a few pelts that I couldn't sell anymore. And maybe you could add a penalty for getting into debt, or maybe don't allow it? Idk, some things to consider.

This is a windows only build. Please mark accordingly! :)

This is a windows only build. Please mark accordingly! :)

This is a windows only build. Please mark accordingly! :)

No problem. Unity can build to multiple platforms, but they're separate. In the build settings menu, you can select which platform you want to build to.

Thanks for checking it out! Glad you liked it.

I really like the background art and the fact that there's a voiced cutscene. The core mechanic also forces you into some pretty interesting tradeoffs! Great work!

I wasn't able to due to the OS issues. I'll try to boot into windows sometime and drop a comment!

FYI, it doesn't support Linux. Please mark it accordingly! :)

Not just you! It's marked for Linux as well, but doesn't support it either... :/

FYI, this is windows only. Please mark accordingly. :)

I like that you tried to put a bit of lore into it. I think keeping the players hugging the same wall restricts the complexity. Maybe try putting a few layers between them and give them a little more flexibility in how far they are apart!

Haha, thank you. Pretty happy with how the track came out too :). We'll keep the difficulty in mind next time though!

Thanks a ton for checking it out! Thought the volume settings would be good since I wanted to blast the music, but also let people turn it down lol. And yeah, noticed that issue too, but didn't have time... ¯\_(ツ)_/¯

Thanks a bunch for playing and the feedback! I didn't have enough time for anything more than putting the controls on the itch page, but I realize now that it isn't very visible, so I'll keep that in mind. And it was 'Z' because I went with Spelunky controls :). Although, I know it's not a very universal scheme...

Great start! I think showing a bar for the rewind progress would be helpful, and maybe some interesting level layouts to slip away from the enemies or something. But it was fun!

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This was really fun! Awesome work for your first game! I love the idea of having to be careful in advance so that later runs are achievable. And the checkpoints were a great addition for the player experience. Although, it seems like the rewinds will just continue on if you reach them and die after? Maybe save the position they were at when it was reached and reset it to that? Also, I think a player that is a little less floaty and has a little more friction would be nice. And again, I know it's your first, but never underestimate the importance of sound and music :). They really help make a game feel "complete". But overall, great job, keep it up!

The controls were a little floaty, and I had a little trouble with the wall-mounted platforms where I'd fall through them when it seemed like I wouldn't, but great work! It was fun.

Mucho gracias for speed run and kind words. I am touched by your ability to receive its power.

Glorious, I am glad you were in touch with the energy I imbued it with.

Yes, I am proud of him too. Спасибо друк.

Love the art and idea behind it! Had some issues with the boxes getting stuck when pushing, but I'm sure flipping the level made that a little tricky. Good work though!

Great job! It was super polished and enjoyable! Clicking on things was a very intuitive form of control, and you had some very well designed puzzles. Only suggestion I really have is slightly more friction. Again, great work!

Great job! It was super polished and enjoyable! Clicking on things was a very intuitive form of control, and you had some very well designed puzzles. Only suggestion I really have is slightly more friction. Again, great work!

Very fun game! It was a good idea, but I think it'd be cool to add some more varying object types. And I'm not sure if the buttons were meant to be a little unclear with what they'd do, but I think maybe levers or something could help with clarity. Also, the levels were a little repetitive, but still, great job overall!

Thanks so much for checking it out!