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Short Fused's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2884 | 2.772 | 3.143 |
Fun | #2915 | 2.457 | 2.786 |
Overall | #2959 | 2.604 | 2.952 |
Presentation | #2971 | 2.583 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player's movements and physics are connected. The players are fused/joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This was a really ingenious platform at times, the leves get pretty hard pretty fast (I realize I hate those disappearing platforms). I especially like the connect/disconnect mechanics, though, it makes for some really clever puzzle mechanics.
I honestly am not sure I get why they're bombs, but that counts for originality for me. :V
Lol, thanks a ton for playing! The bomb character thing is kind of a long, not very straight-forward story, so don't worry about it... ;) More time to add a certain feature would probably make it make more sense. Anyway, thanks for the feedback!
It gets hard really quickly! x) The concept is pretty interesting, and there are some interesting ideas in the level-design. However, the controls and movement feeling are... not very great. More than once I got stucked on platforms, couldn't jump for mysterious reasons, or was pushed toward an edge and forced to start the level all over again. The platforming is very punitive, and gets in the way of the puzzle solving. Also, even though I always applauds original music in a jam's game, this one gets a bit obnoxious after a while. It's nice, but I think it works more as an intro than as a loop you hear on the entire game.
So yeah, there's a lot of apparent work, a generous amount of levels with some varieties and goode ideas, plus quite a good job on the art and music! But I think it could benefits for either some polishing on the platform aspect, or a balancing on the difficulty to gives more focus to the puzzle aspect.
Thanks for the critical feedback! Good stuff :)
I got stuck pretty fast, but the idea is nice :)
Thanks for playing!
Cool idea! You did a really good job with the sound effects and music. Most of the other games have very chill music. The mechanic of breaking apart and joining together strategically is smart. I just got stuck on level 3 though.
Thanks a ton! Yeah, we've heard from a few that our levels are a bit hard. We'll calibrate them better next time! :)
The first game of this jam where I would have wished for button mapping options because my keyboard does not have a Right CTRL haha. Plugged in a different keyboard and was able to progress past the second level - really nice idea, I only had one slight bug where both chars wouldn't jump while I was standing on the switch to connect them, but nice idea and good fun!
Oh man, haha. We had trouble finding a good binding for player 2 space, guess that wasn't it! :) Glad to hear you liked it though.
A few bugs aside, I think it's a really nice concept game and I had a lot of fun playing it!
The levels need some tweaking but overall it was really fun!
Thanks for checking it out! Glad you liked it.
This is a fun idea. The unlocking and re-locking is a neat concept!
I really like that there's an options screen with volume settings/fullscreen settings. Seems uncommon in game jams
Issues:
Sometimes I am planted on the ground, but still can't jump (Usually with the left side/Spacebar)
Thanks a ton for checking it out! Thought the volume settings would be good since I wanted to blast the music, but also let people turn it down lol. And yeah, noticed that issue too, but didn't have time... ¯\_(ツ)_/¯
Cool concept, but I found the Levels pretty hard to play. Nice music though :D
Haha, thank you. Pretty happy with how the track came out too :). We'll keep the difficulty in mind next time though!