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Daniil Grydin

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A member registered Feb 10, 2021 · View creator page →

Creator of

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Hii! Sorry, I submitted the wrong file and decided to private the game page until I figure it out. But now that I figured everything out the submissions are closed! First time working with Godot😅. Anyways, I uploaded it to my website https://dagrid.online/Projects/fish-industrial/, you can play it there if you want! Sorry for the inconvenience!

Thank you! Initially it was supposed to be "Fishes Against Industrialization" but I couldn't get multiplayer to work on time! The game was indeed not there as in a rush I submitted the wrong file, never worked with Godot before! Today I finally compiled it properly and uploaded to my website https://dagrid.online/Projects/fish-industrial/, as I cant edit the submission. Sorry for the inconvenience!

Hello there! Sorry, I uploaded the wrong file! Decided to private the game page while figuring out to export projects in Godot. It's public now but the submissions are closed and I can't edit the file, so currently it is only available on my website:  https://dagrid.online/Projects/fish-industrial/. Sorry for the inconvenience.

Halo! Sorry, I uploaded the wrong file! never used Godot before and didn't know which file to submit! Currently the game is only available on my website:  https://dagrid.online/Projects/fish-industrial/. Sorry for the inconvenience.

Hi! Sorry, I uploaded the wrong file! First time working with Godot and didn't figure out how to properly compile until like today! But the submissions are closed and so currently the only way to play the game is on my website:  https://dagrid.online/Projects/fish-industrial/. Sorry for the inconvenience.

ATTENTION: I uploaded the wrong file so the game doesn't work here, it is currently only available to play on my website: https://dagrid.online/Projects/fish-industrial/

ATTENTION: I uploaded the wrong file so the game doesn't work here, it is currently only available to play on my website: https://dagrid.online/Projects/fish-industrial/

Nice game, I like how santa is not fine with coal but is fine with his sack being full of anvils.

This gotta be my favorite game in this jam, it has everything, the silly, the challenging, and the launching santa ballistic across the pit by corner-boosting. Awesome! :D

Nice game! I like the music and how silly the anvils are. But the snowflakes are a bit hard to see, and the sound effect of them falling on the ground could use some improvements.

Love this game, silly and challenging. Beaten all nights without dashing 😎

Good job! I really like the premise, and the music is very good. However, the character movement seemed a bit clunky. The elf continued walking for some time after I stopped pressing the buttons. Additionally, I couldn't make sense of the barrel things; are the parts you take out of them (the head and the body) random? But overall, it's a really neat and nice game! :D

Oh my god this game is so good and I totally agree with the anvil being bad for people's imagination! Great game.

Thank you for sharing your experience! I acknowledge that the tutorial wasn't very helpful in learning how to play the game, and it seems many people were getting stuck. I've uploaded a new version that includes improvements to the tutorial and addresses some major bugs. I would greatly appreciate it if you could give my game another try and see if it's more comprehensive now!

Thamks for your comment! Regarding placing objects on the floor, this functionality was present in the first drafts but was removed because it made the game less about space management and more of a waiting simulator. However, I acknowledge that the tutorial was not very helpful, as many people were getting stuck there. I've fixed that, along with many other bugs, so now the game functions properly. I would be very glad if you could give it another go and share your new experience! :D

Thanks! There are actually eight different gifts you can make in this game. However, due to one bug, it was impossible to get past the first doll stage. Fortunately, I fixed it, and now it works as intended! I would be very thankful if you could give it another go and share your opinion on the new system. ;D

Thank you for writing such a detailed comment; it was probably one of the most helpful ones when it came to fixing my wrongdoings! 😅

The main issue with the gameplay loop was the bug that prevented the player from progressing past the first doll stage, making it very repetitive and tedious. I had some struggles fixing it, but now I am proud to say that the game functions fully as I intended. So, I would be very glad if you could give my project another go and share your opinion! :D

Hello there! Thank you for bringing this oversight to my attention. The sound was truly unbearable, and I hadn't noticed it because my volume was turned down during development. :0 Oops! Thanks to you, it is now fixed and replaced with what I hope is a far more pleasant sound. Not only that, but I also fixed quite a few other bugs, including the one where the player's progression was stuck on only making dolls throughout the entire game. Now that everything is fixed, I would be very glad if you could try playing the game again and share your experience! ☺️

Hi! Thank you for your review, unfortunately it wasn't the intent behind the game and repetitiveness was a bug in the logic of my code. But good news is that it is fixed now, as well as some other bugs and quality-of-life features. So I would be very glad if you could give this project another go and maybe share your opinion now that it's working properly! :]   

What a fun game! And using your own WebGL engine is insane, great job!

Impressive game! The art style and warm atmosphere are delightful. I encountered a bug where, after some combination of actions, the UI for crafting balls was overlaid by the UI for crafting garlands, making it impossible to craft the balls. However, I wasn't able to replicate it. But overall, a great experience.

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I love the retro arcade direction you took, very fitting for such a comedic premise. I only got to level 11(skill issue). I also am pretty sure that chimney colliders are offset to the right a little bit, but it only adds to the fun. gg

This game is fantastic—the narrative, the story (I almost cried, good job), the simple yet fitting and polished graphics, and the sound design, as well as the dialogues, are all great. The gameplay is very smooth. I really like the idea and how it was implemented. Very impressive!

Never mind, I fixed it. It turns out I accidentally assigned the program icon to the cursor field, which was causing the issue. Now it should work with no problems. Thanks for bringing it to my attention early! :)

That's a rather interesting issue. I've compiled and uploaded a downloadable executable. Give it a try to see if the problem persists. Unfortunately, I have no clue what might be causing this problem.

I like the overall feel of the game. The gameplay mechanic of throwing canes to progress throughout the game is very nice. However, it has some navigation issues. When I progress, it's hard to know where I need to go, and whether I am supposed to go there in general or if I am cheesing it. Other than that, the controls feel very nice, and the overall atmosphere is very cozy.

Very nice game! Love how controls feel (except for how slippery it is) and how santa just squishes while jumping, really adds to the perceived impact of jumping. Overall very cozy and atmospheric.

Alright, guys, now that the voting period is over, let's talk game performance and self-reflection. How did your game do? Are you feeling stoked or bummed? Share your experiences, mistakes, and advice, my dudes! As for me, the main lesson I learned is that prioritizing a web version of the game is key over a downloadable version. The web is where the real action happens, so make it your top priority, bros! Let's share our stories, learn from our mishaps, and help each other level up in this wild game dev journey! 🎮🔥

Thats a really good point! I will change the sound effect (and maybe add some visual effects?) to notify player that you are not supposed to eat blue files. Thank you for the feedback, I worked really hard on the art-style of the game as I tried to do something new to me, I'm glad it worked out well! ☺️

Great game! I like the style, it looks adorable! And I appreciate the idea that when you die - enemy is pushed back instead of you being respawned at start, definitely helps with the flow. And also I dont think I ever seen such a mechanic of you playing as a ghost who can pass through walls, but your enemies cant! Great game!😁

Thats one really impressive game! I like graphics and the idea in general, the only problem would be how fast explanations pass by (or maybe I am just a slow reader lol). And also the leader board seems to be broken right now? idk, but I enjoyed playing it!😃

Saaame, I had to upload web version to my website and link it in game's description💀

I am very glad to hear that killing viruses was satisfying, as it is what I was going for! The slowing down is caused by the increasing amount of miners installed by some viruses, but I agree that the way I implemented it may be too harsh. I am thinking about making a miner-meter in the corner of the screen and also making slowing down less extreme.
Thank you for your reply! I appreciate it!😊

Thank you!😊

I struggled to make the frog feel natural with the rest of the files, as it is a frog and not a file. All my previous games were either 3D or pixel art, so this art style was very new for me, but it seems to me that people like it so I will try to improve on it!

You can play web version on my website (I didn't compile web version on time and submissions closed, so for now it's only there).

The game is really interesting and I would LOVE to play it after you update it!

Yeah, I didn't have enough time to explain to player how to play my game. I wanted to make a tutorial level which would explain everything, but 10 minutes wasn't enough. About ambience... I forgor💀. The coding part and trying to make everything work with each other made my brain melt. But thank you for the reply!😃
(I will probably update the game after the game jam is over)

EZ first place (2000 points), but there seems to be a cap on how many sheep you can get into the pen (3-4 sheep). Here's why:

There is that one sheep (THE sheep) that stands in a corner of the map and every time a wolf spawns - it goes towards that one sheep. When you move any sheep away from its spawning location - another one spawns at that exact same location, and in the case of THE sheep - the new one replaces the role of wolf attractor. And over time wolves spawn more frequently, meaning that no matter what you do - at a certain point you will only be able to scare wolves away from THE sheep with no time to get it to the pen.

BUT, there is still one thing you can do to get an infinite score:

Overall nice game, I spent in it more time than I am willing to admit.🙂

Its so hard and I love it (I barely made it past first level)