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Habeechee

6
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A member registered Dec 08, 2022 · View creator page →

Creator of

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Looks like default player was the issue. Thanks for the help!

In the program, everything works great and is simple enough to use! Preview works as well as I'd expect one to. Only problem is my renders either do not work at all once created or will be audio only. Log is below:

Godot Engine v4.0.rc2.official.d2699dc7a - https://godotengine.org
OpenGL API 3.3.0 Core Profile Context 23.2.2.230217 - Compatibility - Using Device: ATI Technologies Inc. - Radeon RX 580 Series
USER WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
   at: cleanup (core/object/object.cpp:1982)
USER ERROR: Resources still in use at exit (run with --verbose for details).
   at: clear (core/io/resource.cpp:489)


Ever seen this issue before? 

The analog synths emulation reminds me of what some of the FM synthesis modules in arcades and game consoles probably wanted to sound like. This was a nice pair.

The Intro is a really nice subito segue into the main subject.

The 60 second mark of Alces is the most Gen IV sounding thing I've heard in a long time. Not a bad Gen to sound like, if you ask me!

Caluar & Aves feel a little bit less fleshed out than Dylidae and Alces, but this is a detailed, clean, and stylistically consistent collection of material you've put out in such little time! Excellent work.

"Weightless" is badass. Feels like a skydive followed by parachuting, but in the opposite direction.

The instrumentation is well selected, and the themes are sound. The style is cohesive, as well. 

One thing to maybe take a look at is that the first couple of tracks are populated with instruments that are suitable for nuance in softer dynamics, but the overpowering diegetic sounds of the rolling wave splashes make it seem like they're all getting their dynamics cranked to make up for it. I'd recommend dialing down the wave sound effects overall. If you are worried they would be too quiet or unnoticeable under different circumstances, you can introduce them before the instruments begin playing, and taper off their volume as instruments make their entrances; that way, the listener is more likely to remain aware of them as something felt more than heard. 

Perhaps the current volume was your intention, but either way, it's something worth experimenting with.

I enjoyed this!