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hahahapapa

39
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4
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A member registered May 14, 2020 · View creator page →

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Thanks!

Thanks!

Thank you for all of the feedback! This is really helpful!

Thanks for playing!

https://hahahapapa.itch.io/spin-to-win

this is a bullet hell space shooter with a unique mechanic: you can collide with enemy ships to start spinning, and the faster you spin, the faster you shoot. please read the game description. Thanks!!

This game is really fun! The fast paced combat really fits the theme, and the enemies all felt pretty unique and interesting.

Thanks for playing! There is no audio right now since I spent all of my time debugging  and fixing issues. Thanks again!

I'll try my best to join it, but school might get in the way.

Cool jam! How long is it?

Thanks!

This game is really fun to play! It took some time to get used to the controls, but it's definitely chaotic! 

Thank you so much for the feedback! 

Sorry, after wave 2, the next wave comes in really late. This is a bug. Thanks for playing though!

I couldn't get through the whole game, but I love the mechanics and movement system! I love the art style, and this is the most polished game that I've played so far by a lot.

Thanks so much for the feedback! I'm really glad that you enjoyed playing!

Thanks for the feedback! I haven't noticed that bug yet, but I will definitely fix it as soon as I can. 

Thank you  so much for all of the feedback! This is my first attempt at designing a few puzzle-like challenges, and I will definitely improve this game in the future. Thanks again for playing!

Thank you so much for playing!

This game is awesome! It probably has one of my favorite soundtracks ever.

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I'm not sure if this is the best way to do it, but you could have all of the switches as separate objects, and when they are activated, they use SendMessage to run a function on the door. That function could change a bool to true for a switch, and when all are equal to true, the door could open.

Edit: hope this helps! I'm also a beginner

Your game was awesome! I was really engaged and loved all of the puzzles. I rated it. Thanks for the rate!

Thanks for playing!

Thank you so much for the feedback! This is my first game jam and I am really happy with the result. I might expand this into a full complete release. I'm open to any suggestions. Thanks again!

Thank you for playing! I didn't have time to implement the health bar or proper enemy AI. The enemies will damage you and knock you back if they move onto the grid square that you are on.

https://hahahapapa.itch.io/forest-knight

2D (not turn based) game. Only around 2-5 minutes to complete. Any feedback is appreciated

My game is a relatively short(not turn based) 2D game. Would really help if you guys would play it and rate it however you want.

https://hahahapapa.itch.io/forest-knight

Here is my entree. Only around 3-5 five minutes max. If you have time, please try it. Thanks!

https://hahahapapa.itch.io/forest-knight

Sorry about the difficult controls. If I make a more complete version of this game, I will have the player able to hold down the arrow keys to move. I'm not sure if I will make it turn based though, but it could happen!

Should I have the player get gold that can be used to purchase upgrades? Thanks for the comment!

Any ideas on how to make the levels more challenging? Thanks!

Thank you so much! I will probably be remaking this game with more mechanics, levels, smarter enemies, and of course, audio.

The enemies will fight back if they move into you and you will be knocked back. I tried to have some more 'intelligent' enemies, but I couldn't get the code to work as I am still learning the basics of unity. Thank you for playing!

Thanks!

Thanks for playing! I didn't have enough time to implement the sounds for this jam. I'm considering  expanding on this game, so there might be a more complete version! (probably with a different title)

Sorry about not reading these comments. Just found out about this today! I was reading the comments on the itch.io page.

Sorry for that. I'm not sure if it is a problem with the build settings. I did not encounter this issue when play testing the build. Thank you for playing!

One of the best games that I have played so far! Only on problem, I was able to hit the ball into the bouncy things on top of the hitting things and I was able to get a infinite score. I think that there may be a problem with the collider placements? Overall a great and fun game!

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Thanks for the feedback! I'm thinking about expanding this game. Do you think that the enemies should move only when the player moves or should the player just be able to move by holding down the arrow keys? Also were you able to understand the games controls and mechanics without reading the description? Thanks!

Edit: p.s. could you rate the game? thanks!