really cool idea, great implementation, and interesting fun idea for the theme, well done
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Keyboard Havoc's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #21 | 4.174 | 4.174 |
Innovation | #50 | 3.957 | 3.957 |
Game Design | #101 | 3.783 | 3.783 |
Overall | #204 | 3.514 | 3.514 |
Fun | #217 | 3.522 | 3.522 |
Graphics | #693 | 3.087 | 3.087 |
Audio | #843 | 2.565 | 2.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Periodically changing controls cause chaos to the player
Did you write all the code yourself and made all the assets from scratch?
All code, music and some assets were done by the team, most sprites and sounds were licensed
Comments
It's so cool and fun, love the idea of the keys changing it play with your reflexes, great job
Super cool and fun! I like how simple the main mechanic is yet it was still hard!
this game managed to bypass a pitfall that many similar games fall into of making the gameplay too complex and that way making it basically impossible to play, but the grid movement and simple obstacles weren't too challenging, and that way giving space for the maybe mechanic.
GREAT JOB!
(also it would be really appreciated if you could check out my game as well :D )
Pretty fun game! Had the same idea of mixing up the input controls for the player when brainstorming for the jam but didn't go with it, so Im' glad someone tried it out and made an interesting as this. The game is definintely very chaotic, maybe even too chaotic. My only complaint is that the key representation on the bottom of the screen didn't seem to always be exactly as what it said it was, unless I misunderstood something and it wasn't supposed to do that in first place at all.
A original game wich which fully corresponds to the theme! Good job. It was a bit to difficult for my but maybe I just suck in gaming :).
Awesome! Very fun concept. Best game from the jam I've played so far.
I wish there was a bit more visual feedback when the controls changed. I also wonder if it would have worked better if the controls changed every X moves, rather than every X seconds. Or maybe if you had a countdown flashing on screen telling you exactly when the controls are going to change. As is, it felt a bit "unfair" when controls changed just as I was pressing a button to move.
Also, a bit of a gentler start would have been nice. Changing controls and dodging traps is challenging enough without the bottom of the screen coming up to swallow you, at least until you've had a chance to practice some first.
Nice game, it was quite chaotic and hard. I like when I got to an area when they the springs autopushed me, which gave me some time to rest my brain. Very nice game!
That was fun until I was dropped down by push plate. After that it was challenging to walk as far as I could and get more FUN.
Greate Idea, nice graphics. The only thing I had lack of - some indicator for push plates. Its is feels kinda random when they would works. Also sometimes when bar is already red u push buttons and pushed buttons already changed while I was pressing so Imma ded(
Nevertheless, good job mate!
Great, great, great! Chaotic yet fun! My head hurt a couple of times though but I love the idea. Well done!
Really liked the game. My head was crashing multiple times and I was not able to get too far :D
very nice idea :)
damn this game is hard and my brain hurts xD
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