Love the animation and the fact you've captured both themes.
haikuinteractive
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No, there isn't a full-screen option yet. I have resisted offering different resolutions and full-screen as it adds testing overhead. I have a bug with full-screen where the Windows Game Bar doesn't record gameplay and I expect this would affect other recording systems. I'll take another look at full-screen and resolutions once the feature I'm working on is complete in two or three weeks. I'll update this topic when it's done.
Thanks for taking the time to try Dwerg Saga.
Mechavaliers - Is that pronounced meh-cavaliers?
First impressions: Just looking at the side-bar on the left I initially thought Yeti, Hobgoblin and Archangel was my party of adventurers, but after reading the intro text I understood these were my objectives. I felt like I understood what the objectives were and which shop was going to solve each.
fright elevator - typo (or is it?). I'd be happy to do a proof-read for typos and grammar when you're closer to finishing.
Good scene-setting, feels like grimy cyberpunk. Enjoyed the writing, little bits of humour are good.
Grosz - new-looking mech - expressed an interest in it, obviously dodgy - offered job but the job sounded like the one I already have, just dodgier. Grosz could make more of a sell on it, make it clear that the player's position is at the bottom and being a scout pilot is a big step up.
I thought Bolter was more relaxed when I returned to the hangar than at the start and when I called her.
I got the good ending after playing it through four times, the first time losing two pilots, the second time losing only one pilot, third time I took Grosz' mech and got the ending with Bolter and a bullet, fourth time all the pilots survived. Played through a few more times without anything obviously wrong.
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https://haikuinteractive.itch.io/dwerg-saga/download/tN5Athuv_dIwYGG2FWAqHTzxmsb...
I'm primarily looking for feedback on the tutorials and their pacing.
Gameplay and videos of you playing the game are gratefully received.
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Hi.
If you play the single-player game you should get a tutorial that explains some of the mechanics. The video trailer is out of date and the way some tools work has changed. I don't have a guide but hope the tutorial provides enough to get you started. A wiki would certainly be useful and I'll look into making one in future.
The game is still in development and is largely just a sandbox, you can play with friends but there isn't any conflict between players. The networked game should run OK on a LAN but it's quite sensitive to lag and will frequently pause to re-sync if there's a player with significant lag.
Thanks for taking the time to try the game and I'm happy to answer any more questions.
Hello Gamers and Game-Makers :-)
This is Dwerg Saga a game that aspires to create believable and dramatic stories from the interactions between Dwergs, their environment and what they build. You give instructions on where and what to build and the Dwergs go off and do your bidding according to their responsibilities. So far, Dwergs will engage in conversations with each other and they will get hungry and thirsty. There is currently no conflict but try not to let your Dwergs drown. You can only have one clan of Dwergs at any time; creating a new world will have your clan move to it. Whenever you save or load a world your clan is also saved. You can play with others on a LAN. At this stage you can get the full gist of the game in about 20 minutes of play unless you set yourself some crazy goal like draining the river.
Have fun and thank you for your time,
Jock