Mitch opened the web version on my phone, but I assume that’s a mistake/unintended platform?
hai!touch Studios
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I can confirm that the same thing happens on my game “Shingo!”.
Error message shown:
Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configurations (send correct headers)
The SharedArrayBuffer checkbox is turned on.
This is fun, but I’d like to suggest two things:
1: game length
At the moment, each game goes on for about 15 minutes. Since your progress won’t be saved when you quit, it’s a huge time sink. If you could choose the game length by choosing which colored ball ends the game when merged, it would be easier to pick up and play a short game.
2: Reverse orange and yellow
I keep messing up my strategy after a while because I can never remember if orange is before yellow, red is after orange, or whatever. The reason why is because the rest of the colors are in order except for one pair.
- black
- dark gray
- light gray
- white
- orange (expected yellow)
- yellow (expected orange)
- red
- pink
I have a few issues with this game.
1: There is no input lag compensation, so I have to tap about a quarter second early instead of tapping the rhythm itself. Yes, on Windows standalone.
2: The screen shaking and chromatic aberration effect is too extreme, and could cause seizures. There should be an accessibility option to turn the effect on, and just stick to turning the screen red instead.
3: I died when the game didn’t give me enough life to get to the first note of the next pattern. Life should not be draining while the prompt is shown (and the cues are played before Lv. 10).