Potential Bug, Invisibility Cloak, Just misses (it jumped one treasure and then stopped 1 in front of the next treasure)
HalfSaneFox
Recent community posts
The maze thing makes sense, excluding the massive and annoying amount of dialogue you have to go through each time, not to mention that the maze is huge and you can't save, id rather they just get stuck and allow me to cheese my way through because otherwise i have to fully remember every path in all the maze maps which is just tedious, its not hard nor difficult its tedious. which to be fair most mazes kinda are. its just worse when you are forced to full reset through a ton of dialogue each time.
(Excitedly) Go off dude, that was an awesome read. Ive actually done a bit of game design in high school , holy shit it takes forever to do it correctly. making snake (the old phone game) took me 2 weeks for basic systems and its not that hard to make a snake clone, but 2 weeks is 2 weeks. i enjoy the fuck (get it) out of all your games. keep up the good work, and don't let the idiots who haven't even tried writing a GDD get to you.
Nah i blew up the ones near the end goal with dynamite, the randomized rocks on the way back just always blocked my path by never leaving anything wider than a 2 block gap, so literally 1 size up and i would immediately get stuck, and in some more RNG weirdness and i couldn't get more than 7 pills, and 2 dynamite (so only 1 for the path back). also this is just motherlode without fall damage and i love it.
The damage model in the most recent free update feels insanely unfair and unfun, the fact that enemies can use growth spurt once and have over 1000 increases in stats maybe a bug but it makes it so even the basic sewer rats kill me half the time. Also the Unusually large rat's summon followers skills seems to stat buff it by 100 in each category which I feel is definitely a bug. which all in all feels like a moot point to complain about since there probably fixes in the next version.