Please Fix the Fact that just revived characters can be targeted, on the SAME TURN you revived them. I hate so much that every time i revive someone the enemy targets them and them alone and just insta kills them because they were just revived
HalfSaneFox
Recent community posts
The maze thing makes sense, excluding the massive and annoying amount of dialogue you have to go through each time, not to mention that the maze is huge and you can't save, id rather they just get stuck and allow me to cheese my way through because otherwise i have to fully remember every path in all the maze maps which is just tedious, its not hard nor difficult its tedious. which to be fair most mazes kinda are. its just worse when you are forced to full reset through a ton of dialogue each time.
(Excitedly) Go off dude, that was an awesome read. Ive actually done a bit of game design in high school , holy shit it takes forever to do it correctly. making snake (the old phone game) took me 2 weeks for basic systems and its not that hard to make a snake clone, but 2 weeks is 2 weeks. i enjoy the fuck (get it) out of all your games. keep up the good work, and don't let the idiots who haven't even tried writing a GDD get to you.
Nah i blew up the ones near the end goal with dynamite, the randomized rocks on the way back just always blocked my path by never leaving anything wider than a 2 block gap, so literally 1 size up and i would immediately get stuck, and in some more RNG weirdness and i couldn't get more than 7 pills, and 2 dynamite (so only 1 for the path back). also this is just motherlode without fall damage and i love it.
The damage model in the most recent free update feels insanely unfair and unfun, the fact that enemies can use growth spurt once and have over 1000 increases in stats maybe a bug but it makes it so even the basic sewer rats kill me half the time. Also the Unusually large rat's summon followers skills seems to stat buff it by 100 in each category which I feel is definitely a bug. which all in all feels like a moot point to complain about since there probably fixes in the next version.
An attempt at a kindly worded complaint;
I Enjoy Lust Doll Plus and the original Lust Doll, however I don't remember Fawn being so key in so many missions. (Which may just be me being forgetful). In my opinion, I dislike Fawn and her questline, and while I understand that others may like Fawn, a decent portion of the games content is locked behind her. Would it be possible to make a workaround so I don't have interact with Fawn, or if there is a workaround already planned, would you be so kind as to let me know?
Sincerely, A HalfSaneFox who loves this game.
Having beaten the Demo I think its a very neat game, I quite enjoyed it.
There are 2 things I would recommend changing.
The first is a bug that can happen in Myohar Cave (or whatever its called I honestly wasn't paying that much attention), that the fire enemies element explosion could harm through the invincibility granted by aegis.
The second is if you going to make avoiding monster such a big deal and moving around a stealth a mechanic put the monster with sight lines on predictable paths, nothing is as infuriating as trying to guess where something is heading when it randomly turns around. Without pathing and with the characters constantly stating to avoid fights, it's near impossible to do when in some of the smaller corridors I can't predict if their going to face me, walk away, or do this weird half one way half another.
The fighting system is super cool though, wish I knew what the stats actually did but nothing some good ol' guessing can't fix.