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HalfSaneFox

32
Posts
3
Topics
111
Following
A member registered Feb 16, 2018

Recent community posts

same

Potential Bug when using Opera, Discard button disappears, its still clickable its just not there to see.

I'm laughing at the Cretins who can't even leak a test version correctly line so much, i mean thats horrible and sucks doubly so when people blame you because they didn't even bother to check if it was an official source. The cretins remains funny

YIPPIE, thaanks for the response btw

er public demo or devlog im slightly confused is all.

Please Fix the Fact that just revived characters can be targeted, on the SAME TURN you revived them. I hate so much that every time i revive someone the enemy targets them and them alone and just insta kills them because they were just revived

all of those are in bugs and feedback thankfully well excluding the chicken minigame.

i meant just make the instructions more clear

maybe its becuase i had the weight before i interacted with the button, which means i skipped the first interaction and thus bugged it?

Dont forget minorly clearing up the chickens that you have to press it multiple times, that you have to drop the chickens individually

That is Completely fair, game dev is hard, i once took 2 weeks just to recreate snake and it was still bug filled, so minor things like slip by i get it. Btw is the button in storage supposed to do anything cause i pressed it and nothing happened.

The maze thing makes sense, excluding the massive and annoying amount of dialogue you have to go through each time, not to mention that the maze is huge and you can't save, id rather they just get stuck and allow me to cheese my way through because otherwise i have to fully remember every path in all the maze maps which is just tedious, its not hard nor difficult its tedious. which to be fair most mazes kinda are. its just worse when you are forced to full reset through a ton of dialogue each time.

so far, i haven't heard of any but the other route works supposedly, i played through it but the secrets bugged so theres that.

you can still play the main game fine.

im aware, the problem stated was that it doesn't mention that fact, i assumed by pressing it once i dropped all the chickens in my inventory instead of only 1 of them, since you can't pause to check your inventory i had no way to confirm otherwise until i lost.

only happens in the divide route according to someone else

The chicken minigame doesn't tell you you have to drop each chicken individually, in the maze ive had them literally teleport directly into me which makes it pretty freaking hard to do anything. I can't solve any of the secrets.

press 8 on your numpad, it works

(Excitedly) Go off dude, that was an awesome read. Ive actually done a bit of game design in high school , holy shit it takes forever to do it correctly. making snake (the old phone game) took me 2 weeks for basic systems and its not that hard to make a snake clone, but 2 weeks is 2 weeks. i enjoy the fuck (get it) out of all your games. keep up the good work, and don't let the idiots who haven't even tried writing a GDD get to you.

get all 5 cotton candies from all 5 stages

so i can't run the inn event at the succubus village, i have the key but i can't get the event or most of the events in the succubus village for some reason like the mini-game for dancing isn't working correctly, i think?

Nah i blew up the ones near the end goal with dynamite, the randomized rocks on the way back just always blocked my path by never leaving anything wider than a 2 block gap, so literally 1 size up and i would immediately get stuck, and in some more RNG weirdness and i couldn't get more than 7 pills, and 2 dynamite (so only 1 for the path back). also this is just motherlode without fall damage and i love it.

how the hell did you program the rocks to have the most annoying spawn pattern, i can't win because every time i try rocks form just the right shape everytime to screw me over (im honestly impressed, if not also very salty

I wish you luck in this endeavor

edge them 3 times

so i just had ember run off screen and never come back is that a bug?

(2 edits)

The damage model in the most recent free update feels insanely unfair and unfun, the fact that enemies can use growth spurt once and have over 1000 increases in stats maybe a bug but it makes it so even the basic sewer rats kill me half the time. Also the Unusually large rat's summon followers skills seems to stat buff it by 100 in each category which I feel is definitely a bug. which all in all feels like a moot point to complain about since there probably fixes in the next version.

Thank you for the reply. Truly? i thought in order to access New Ark you had to progress her story. Since you said this was not the case. i will try again. Once again thank you for the reply

Sincerely, A Fox who will try the game again.

Ok the outfit thing is fair, i just wish i could skip the dialogue without having to worry about clicking a choice be accident then so i can burn the questline without having to pay enough attention to notice options popping up. But yeah, you're right.

An attempt at a kindly worded complaint;

I Enjoy Lust Doll Plus and the original Lust Doll, however I don't remember Fawn being so key in so many missions. (Which may just be me being forgetful). In my opinion, I dislike Fawn and her questline, and while I understand that others may like Fawn, a decent portion of the games content is locked behind her. Would it be possible to make a workaround so I don't have interact with Fawn, or if there is a workaround already planned, would you be so kind as to let me know?

Sincerely, A HalfSaneFox who loves this game.

Having beaten the Demo I think its a very neat game, I quite enjoyed it. 

There are 2 things I would recommend changing. 

The first is a bug that can happen in Myohar Cave (or whatever its called I honestly wasn't paying that much attention), that the fire enemies element explosion could harm through the invincibility granted by aegis.

 The second is if you going to make avoiding monster such a big deal and moving around a stealth a mechanic put the monster with sight lines on predictable paths, nothing is as infuriating as trying to guess where something is heading when it randomly turns around. Without pathing and with the characters constantly stating to avoid fights, it's near impossible to do when in some of the smaller corridors I can't predict if their going to face me, walk away, or do this weird half one way half another.

The fighting system is super cool though, wish I knew what the stats actually did but nothing some good ol' guessing can't fix.

Hard to tell if your making any progress can't get the friend level done