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(+1)

The maze thing makes sense, excluding the massive and annoying amount of dialogue you have to go through each time, not to mention that the maze is huge and you can't save, id rather they just get stuck and allow me to cheese my way through because otherwise i have to fully remember every path in all the maze maps which is just tedious, its not hard nor difficult its tedious. which to be fair most mazes kinda are. its just worse when you are forced to full reset through a ton of dialogue each time.

That's a good point. I'll see about reworking the maze thing from the ground up to allow more time to explore, probably put the save at the end of the dialogue or add a skip function.  I appreciate the feedback! It can be really hard to properly judge the difficulty when I'm starting with the answer.

(+1)

That is Completely fair, game dev is hard, i once took 2 weeks just to recreate snake and it was still bug filled, so minor things like slip by i get it. Btw is the button in storage supposed to do anything cause i pressed it and nothing happened.

That one might be bugged. Normally you interact with the button, then you can push the empty crate around, but if you drink two milk you should be heavy enough to press it without messing with the crate.
But I've had reports of that not working, so I'm going to see if I can fix it

(+2)

maybe its becuase i had the weight before i interacted with the button, which means i skipped the first interaction and thus bugged it?

Ooh, that sounds super likely, I bet that's what's happening. I'll test it a bit more and see what happens. Good catch!