The maze thing makes sense, excluding the massive and annoying amount of dialogue you have to go through each time, not to mention that the maze is huge and you can't save, id rather they just get stuck and allow me to cheese my way through because otherwise i have to fully remember every path in all the maze maps which is just tedious, its not hard nor difficult its tedious. which to be fair most mazes kinda are. its just worse when you are forced to full reset through a ton of dialogue each time.
That's a good point. I'll see about reworking the maze thing from the ground up to allow more time to explore, probably put the save at the end of the dialogue or add a skip function. I appreciate the feedback! It can be really hard to properly judge the difficulty when I'm starting with the answer.