Very nice demo, would really love to see this fleshed out and improved, Liked casting spells, and since they're all aoe it doesnt matter where you are looking so it just added more pressure when casting the spells to not see the enemies.
halo123proplem
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Yes, its seeded and procedurally generated, it has set angles it can curve and the obstacles and boost are random. Yes, I agree that the player is a little too small and often in the way, There is a vague thump when you shoot the attack and a gurgling sheep sound when it hits and transforms something, but it seems to get drowned out by the music, you can adjust the volume in the option, by pressing escape.
Thanks for playing :)
Need to be careful about the mouse input it seems to filter out minor movement, so if you move slowly enough it doesn't move, and sometimes the jump is delayed, but the game looks good and you're using post effects well. unfortunate that the enemies are to easy, could have rather removed the gun from the player and solely made it a platformer / bullet hell game.
Very fun, has a good vibe to it, the NPC are just a little bit too dumb, if they lose you, they just continue as if nothing happened, even if you enter a hiding spot, so you can immediately lose aggro by going into hiding, this makes the game more about making it to a hiding spot rather than stealthing around :)