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Criteria | Rank | Score* | Raw Score |
Audio | #38 | 3.588 | 3.588 |
Visuals | #58 | 3.706 | 3.706 |
Overall | #59 | 3.485 | 3.485 |
Mood | #63 | 3.529 | 3.529 |
Gameplay | #86 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
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Comments
This was awesome but I couldn't win! I thought if I stayed alive until the timer was done, I'd win. What was I supposed to do to beat the level? :D Awesome visuals and audio.
Hi!
Thanks for leaving a feedback. How interesting, I hadn't thought that way and indeed that part became subjective.
In the actual gameplay do you need to kill all the enemies waves before the timer reaches zero.
I thought I did! Except for the laser shooting gun, are we supposed to kill that one too?
Yes, all of them.
Nice game. Needs a bit more polishing, has a lot of potential.
Let's connect on discord - nerdPoint#4763
Do rate my game as well.
Great art style!
The fighting is funny, but a little bit clunky.
The scene lacks a clean distinction between foreground and background objects, which makes it slightly harder to navigate.
Hello! thanks for the feedback.
Can you tell me more about which parts do you fell the clunkyness ?
Cool game! The music is great and the camera movement was really well done. I loved the dash feature! The jump was floaty, but I didn’t mind it. It was kinda funny that you could just stand on the enemies. I wish there was some indication of where they would spawn, but otherwise this was fun to play!
hehehe I know in the turrets this behavior occurs as well, later I will provide a patch for that, and add some indications of the spawn point.
Excellent work! I enjoyed the controls, the animations, the music, the cinematic camera-movements, and the level of difficulty. One thing that bugged me were when I got stuck on the side of the platforms. Other than that, the game felt great to play! Took me 5 trys to beat it - I would love to see more levels added to this :)
btw, did you make all the visual assets yourself? it looks truly awesome!
Thanks man! I appreciate that you liked the game.
I recently updated the game page, describing the assets that I used, take a look there o/
In addition to the assets I also used the pixel perfect component of Cinemachine, 2D lights and post processing effects.
cool! thanks for the reply :)
I liked the music, gave it a good pace. Some controls cood be improved, jump felt too floaty, got stuck on the turret collider (maybe you could just make it a trigger and damage/force back the player?). Some cool hit feedbacks, screen shake, particles, etc. would've been great to make it more juicy too :)
Opa!
Obrigado pelas sugestões, pretendo trabalhar nesses elementos do jogo.
Valeu.
Aaah q massa, um br kkkk. Top mano, vai me falando ai qnd atualizar q quero ver como ta ficando.
Dps se puder da uma avaliada e um feedback no meu tb :)))
Simple short game, but at the same time quite nice! Enemies couldn't do anything if you go on top of them, well obviously with the time you wouldn't want to stay there. Sword slash animation didn't play on the jumps, but still hurt enemies (killing the turrets). That could be a whole game on different levels and maybe even adding multiplayer, I could see myself playing it with friends on PS4 for example :)
Wow, I'm really happy to read this, thanks for the feedback. I will keep this vision with me. 🤘
That was a short, but good arcade style game. I had lots of fun. The art was very good but everyone's been saying it, and no one's talking about how simple the controls were, which is a huge plus from me.If you jump up to an enemies head, they cant attack you, but the turrets can take care of you. Also, there must be more feedback when the player damages an enemy.
Thanks for playing and leaving a comment :)
About the controls, at first I was thinking of the character having a gun, a feeling similar to Hyper Light Drifter, where the character can fight melee and at a distance. I think this will bring more variation to the fight. What do you think about this ?
I intend to make the damage feedback more juice!
Bill Cipher rules!
More types of attacks are always cool, and it gives strategic options for the player if some weapons work better in different situations or against another enemy. But don't clutter the controls.
Also, I WILL BE WATCHING YOU HUMAN!
Loved the music and the game play. A few thought the if you jump in the air been able to down attach on the enemy rather that just standing on there heads , also have the attach animation work while you are jumping . very good enjoyed playing it . Keep it up :-)
Thanks for sharing your thoughts man!
I struggled with the jump attack, the system works, but the animation doesn't play, it's the next one I intend to work on.
Cheers!
Really great game! I thought the art was top notch. I did find that the platforms just below the turrets didn't stand out very well from the back ground though.
Thanks for the feedback!
Yes, the mix between the assets and the new 2D lights in the URP resulted in really nice effects. I will make the platforms more exposed :)
Great game, you really made good use of the small room and the music was awesome. I think I found a little bug where you can land on enemies and they can't attack you, but other than that awesome job.
Cheers!
Thanks man, good to know that!
I have noticed that too. I will do something like hurt effect when the character collides with the enemy. ^^
Really nice dash effect!