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Happyfacemike

26
Posts
5
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9
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A member registered Mar 17, 2016 · View creator page →

Creator of

Recent community posts

Great game with solid mechanics!

It feels very polished through both the UI elements and gameplay that I’d never be able to guess that it was made in a week.

I would love the ability to disable the VCR effect, but the graphics are so good it’s barely noticeable.

Really cool game, love the creative implementation of Metroid with a Minit-like gameplay mechanic!

To compile to web build I use the Raylib library with Emscripten. Take a look at my GitHub for examples of how to do the CMake files for web builds (link).

Amazing work!

The graphics are out of this world, especially for a week long jam.

I’d recommend allowing the user to select their graphics quality option before loading into the game so that those with lower performance computers don’t have to navigate the menu while lagging but that’s a minor detail.

Pretty neat!

Liked the 3D take on Duck Hunt!

Definitely some gameplay issues to get around with performance and crashing, but the gameplay loop of the game itself is solid.

Good job!

Love the Balatro-esque take on Solitaire!

Mechanics are really solid, especially with the Joker cards able to have their own abilities without breaking gameplay.

The card art is especially cool and adds a lot of character to the game.

Thanks for the review!

The art was from a great asset pack by v3x3d (link) but I did the rest myself. I was especially happy with how the particles turned out.

Thanks man! The art was from an amazing asset pack by v3x3d (link)

The level design and balance were definitely an issue, I spent too much time on the engine and submitted the game without really checking that it was properly playable (especially the bees section).

For the Whalepass link, I just completely forgot to add it. The game does use Whalepass for the battlepass system though, which took some time to figure out through the Emscripten library.

I really liked the game! The controls felt really responsive and I like the Snail model.

I’d definitely recommend adding a visual barrier for the world border, just so players know if theyre being blocked

Thanks for the awesome review! I'll definitely give yours a try

I like the game and the controls! Would definitely recommend giving the user a bigger reason not to use the Slow ability, as I ended up using it pretty much the whole time lol

Great game! Reminds me a lot of Mario Kart's Rainbow Road.

Awesome game, love the physics mechanics and how you can glide along the walls!

Thanks for the review! I think a proper tutorial, or even including the controls in the little speech before the time starts would've def helped my entry a lot

Really cool and unique gameplay! With some more detailed textures, it would definitely bring the game together

Thanks! If i update it, first thing I want to do is add an options menu with a volume slider

Thanks man! This was my first time making a game and I was scrambling near the end so much I forgot about gameplay (and audio :P) If I had more time I would have wanted to add some minor automation features like Stardew or Factorio, as I love those games to death. Something for my next Jam!

Awesome game! 

Love the gameplay, feels similar to Jump King with carefully crafted levels, but with a faster gameplay style. Game looks great visually as well!

Definitely agree with that, next jam more focus is going into the gameplay and game design.

Thanks for the review!

Thanks! 

I totally agree with the pacing issue. It took a friend an hour and a bit to fill the growable area, spending most of their time in a triangle between the shop, home, and the closest tile, so definitely something to fix.

I tried a few minutes before close to add a representation for the shop, but it didn't look good so I scrapped it.

Thanks for the review!

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Thanks man! Music is definitely on the Todo list

love it

Do you have any tips for me about where I can find good tutorials and such for learning lua.

Thank You Very Much. I will look into trying to learn lua.

what game engine was it made with? If none what code program was used to make it?