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Harry Nash

12
Posts
A member registered 49 days ago · View creator page →

Creator of

Recent community posts

Fantastic! Well done on drawing the beautiful character, barrel, mug and elevator. It's a very cosy style. The level design was neat too.

I haven't played a 2.5d game before like this but it was interesting. I could explore a bit but I couldn't walk down some of the aisles I wanted to and I got killed by the T-Rex but didn't see where it came from.

Solid programming work.

Thank-you for playing! Indeed, at some point in the game your brick circle begins to shrink and you have to hurry up if you want to collect all the flowers and see the special ending.

This game has the most creepy vibe out of all the ones I have tried in this jam so far, well done!

It's a very beatiful world and I had a cozy time in the truck, I also had some performance issues on the web build.

The cover art is very beautiful and it's a clean arcade game.

Movement and shooting was satisfying. It was interesting that the enemies were subject to friendly fire, I haven't experienced that in a video game before but I think it helped with the base-building aspect. I also felt usually that it was more useful to spend on ammo instead of building. I wonder if there are ways to make the building more important.

The night mode was very beatiful! That is the power of dynamic lighting. I wonder if there is a way to get more of that in the day version.

Thankyou, that's a good score.


Each car has it's own brain and attributes (width, height, length, speed, acceleration, preferred gap to the next car, braking decelerration, ...). It will slow down if the player or the car in front gets too close.

Thanks, this is a really good analysis.


Premium Rush is one of the vibes I was channeling!! Chasing someone or something is a great idea. I positioned and sized the cars in such a way so that there is always a space to get through, sometimes you do need to ride along the edge of the road to do it. In real life I would never crash into a gap that was too small for me because I know how big I am but it does happen here. I'm not sure how to stop that. Maybe if I placed an orb on the floor in front of the cyclist that was the same width as the cyclist then you would be able to tell whether you could make it through a gap.

It's a really fresh take on something like tower defence, great effort!