Good concept! I just wish it was a little easier to tell where I could go and where I was going.
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2.5D Retail Maze*'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #279 | 2.000 | 2.000 |
Aesthetics | #338 | 2.429 | 2.429 |
Horror | #343 | 1.857 | 1.857 |
Enjoyment (Best Game) | #414 | 1.571 | 1.571 |
Sound Design | #494 | 1.048 | 1.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Which engine did you use to create this game?
Gdevelop 5
Comments
I like the concept with using photos of the store and heading screen to screen but it could benefit from highlighting available movement paths as I was sure that i should be able to head straight but couldn't.
I like the idea of using real photos for the environment, but found it a bit difficult to navigate so they maybe needed a bit more context for directions.
I haven't played a 2.5d game before like this but it was interesting. I could explore a bit but I couldn't walk down some of the aisles I wanted to and I got killed by the T-Rex but didn't see where it came from.
I love the concept here. The use of real photos in a dungeon crawler is inspired, and any homage to 3D Monster Maze automatically gets my vote. Only problem is I had trouble working out where I was, mostly due to my own poor sense of direction!
OMG. A guy in a T-Rex costume is going to get me! D:
HAHAHA brother you got em dirty, good job with the game, their loss!
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