Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Harshit

11
Posts
A member registered May 13, 2023

Creator of

Recent community posts

Lol! No, it wasn't your fault my game was just bad😭😭💀💀

"I spent all of my time on movement. I had only one day left for art and level. (Really bad at time management 😭) (Going to make myself feel good by saying, 'Hey man, it was your first jam, you shouldn't feel sad.')

Sure, I'll rate your game fairly. I don't consider bugs a bad thing in a game jam. I mean, you can't fix them if you don't know about them. This version didn't crash for me, and the game felt amazing. Kudos, man, the game feels fantastic.

It's crazy how you created so much content in such a short time my lazy ahhh did nothing. And for the criticism other two guys said it best the movement feels slow and it is really hard. If I had to add something mine to this that would be that the game doesn't feel good it doesn't feel bad but it doesn't feel good also.

Great Idea and the angry Dog Super Saiyan 16 Rasengan Bankai gear 8 attack felt insane. (It would have been an instant 5-star in everything if the dog was a husky)

It's pretty insane that you created this in 24 hours but I still don't know what to do in-game I played 4 times 2times I went out of the map and another two times an enemy absolutely destroyed my hopes and dreams.

From other reviews I can see the game is nice. It's not your fault but I could not play the game because it froze for me after like a minute or two. There will always be bugs in a jam entry and you can't do anything about them, especially in such a short jam. But for the time I played the game felt juicy and nice and Its pretty insane how you created so much gameplay in such a short time, my lazy ass failed miserably my entry has no gameplay and I liked the art style too.

I am not built for this game bro😭😭😭. I could not go beyond 3rd straight up tried for 15 min after my un-manly ass quit.  I loved your choice of music it made the game feel intense. The game is super streamable it feels like something that a streamer would play as it has some great rage moments. For the criticisms obviously, there is art but I think that's not fair as you are not an artist. I have one criticism though that is that jump doesn't feel great. Sometimes I felt that I pressed the jump button but the game didn't register it. Coyote time would've been a great addition. Gameplay-wise the idea is greaaaaaatttttttttt and I mean greadddattttttttttttttttt. I hope you continue to work on this game. 

I liked the gameplay (I love movement games) and the implementation of the theme. As for criticism, I just want to say, 'Slime thingies are way too overpowered.

(1 edit)

Ah, the classic sensitivity slider struggle! I knew my game's sensitivity would be way too high for some players, but time was the ultimate boss level for me.I had this vision of sliding through levels at warp speed, but time had other plans. ⏱️ It was a race against the clock, and unfortunately, it won by a mere 50 seconds. Big shoutout to the jam owner for swooping in like a hero and helping me get my game out there! #WallRunGang for life! 🏃‍♂️💨