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How does your game represent "Power"?
The game uses power as the main resource and as your health.
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Comments
It's clever. You are working on a simple concept and thriving when making it well polished.
If you continue development on this, I think you'd be making a great decision. Well done, absolutely. I don't like these types of games and found myself playing this for over 20 minutes while on a mission to "quickly run through and rate games." I think you really nailed this, especially in the time frame of the game jam. Great job!
This was amazingly polished and good fun! I can easily see this some wild builds come out of this given more building types, enemies, terrains, etc., if you plan to keep working on it.
this was sick! extremely cool idea and fun execution.
fantastic! game of the jam so far
This is the first game of this jam that I actually beat because it was proper fun the entire way through and didn't get boring midway. I am rating everything fairly as I can and I gave you 5 stars on all 4 metrics. You earned it. The game is fun, it nails the theme, it's original (yes it's a RTS genre but, it's done very unique way) and the presentation is top notch. Everything looks and feels good. The mechanics and tooltips were so well done that I didn't need a tutorial, but you made a tutorial anyway, and bonus points to you for that. This should be a full game. Add some more stuff to it and sell it for $5-10 bucks on steam.
If you were to make it a full game:
- more difficulty modes (it was a bit easy)
- more monster types (maybe with range or something)
- more building types, i had way too much power and nothing really to build. think of more risk reward situations, you should have to choose between generating more power with a risk OR being safe with a turret. the game is sort of set up that way, but the balance right now, i was never in danger of running out of power. or maybe my strategy was just genius. factorio is a good thing of something to look at where you have tons of different buildings researching different things and needing different resources. but dont make it that complicated because that hurts my head. lol.
- more upgrades/tweak upgrades (i never used the rock upgrade for the turret as i had so much power that building wires to them was trivial)
- add some blocking terrain, rivers, mountains, stuff like that
- bigger map with ability to move and zoom in and out, so you can expand bases
- story and objectives (think of starcraft missions, one mission might be to rebuild generators at a damaged base, and one mission might be to wipe out 5 nests, and one might be etc etc.) and a little sauce with like, you're on this planet and your name is commander bigpants and you are trying to colonize this planet but you have to wipe out the alien bugs first etc etc.
Unrelated note but as a developer, my game was surprisingly similar to yours, but mine was units instead of buildings. Maybe you'll dig it lol. Mine is much uglier though and the explanation of mechanics is not nearly as good. Again props to you on that.
Really good game, love the power storage mechanic.
Loved the take on the theme! Amazing tower defense!
I'll be honest, I've never played a tower defense game before, but this game sold me on the genre. The in-game tutorial was fantastic too. Really impressive all-round.
I am a sucker for tower defense games, and this one is very well done! Good use of power, and interesting tradeoffs when placing a generator/mine/bomb. Super fun, and great art style!
Wauw, this one really stands out for me, I love how you have to strategize and place the bomb to destroy the nests. Great use of the theme!
this game is among my favorites if not my favorite, I did plan to make my entry like this, but the way you did it was way better than what I planned, the gameplay loop is awesome and simple, I would love to see this expanded. And I really like that you can win quickly if you bomb the nest, I ended up just cheesing by building power and upgrading it on the special tiles, super satisfying for optimizing income vs defence
the game is really cool! the art and idea behind it are great although i cant get past day 3 ever if i keep rerolling for a good starting spot
I had the opposite experience of steamrolling it...I built one turret at the beginning and then stocked up on power generators...I was rich :) I think the game could use a bit of balancing.