Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HatchetSoft

38
Posts
3
Topics
124
Followers
239
Following
A member registered Mar 10, 2020 · View creator page →

Creator of

Recent community posts

Hi! If you’re still lost, what you need to do is return to each of the rooms where you got the original three runes, you should find a Soul Reaver monster at each location. Once you’ve done that, return to the rune temple. :)

Hello! Yes, unfortunately due to the engine it uses which I can’t really change, and the game’s low resolution, fullscreen is not guaranteed to work. Sorry about that!

I know this is an old topic, but I wanted to give this a bump as I think this is a great idea that really should be pretty easy to implement. I have 5 games on my page and potentially adding more soon, and it’s confusing at a glance to know which games are which in the analytics bars. Being able to assign each game its own color would help tremendously for this.

Thanks! Yeah I have a lot of motivation and momentum now. Just need to be able to dedicate a bit more time to it, haha!

(1 edit)

Heheh, I caught many of those layering errors but there’s definitely still a few here and there like the one you found I’m sure. Thanks, I will make note of that one for if/when I do release any other patches. Glad you had an easier time of it! Though yeah I may have overcompensated for the difficulty curve a little bit. Ah well. :)

Hi there! Glad you managed to find it again, and that it had such an impact on you. I’m pretty proud of how it turned out, there’s a few quality of life enhancements and gameplay/story changes, among other things I’ll leave to you to discover! I can’t promise the bunnies don’t still screech, but it has been lessened by a good amount at least. :) Have fun!

Thanks, hope you have fun with it! :D

This is an interesting concept, though since the other side is always moving it’s not quite going against yourself, I think? Really have to pay attention to where they are going to try and track where they are and not get caught. Could use a little bit of UI polish, I was unsure where the charging stations were until I stumbled across one.. and still haven’t successfully won. But good job I think. :)

(1 edit)

If you still are looking for a game, you can check out Winter, recently completed Zelda style exploration game: https://hatchet2k4.itch.io/winter

Getting big Faxanadu vibes from this. Will definitely need to check it out!

All the above is so true. I really hope itch’s product team replies to this, because this is actually a feature they are losing money on. If people can’t sell their game on itch because of a lack of revenue sharing, that’s money they could have gotton a cut from and are completely missing out. It’s definitely needed if they want to compete with other store fronts.

Fully agree with revenue share, I have a couple games that I am working on with others that I want to be able to revenue share with them. I understand there are some complexities involved with which users are assigned to the project and making sure they are all set up to receive payments as well, but I don’t think that’s insurmountable. This absolutely needs to be a feature.

Just wanted to add in my support for this as well, I definitely would want my reviews to be visible. Even if it’s just an option for reviews to be visible or not (which is its own can of worms in itself but I don’t think too many people would abuse that).

Thanks! Looking forward to bringing this game to life! :)

Thanks for the interest! You’ll be happy to know that this post is now obsolete and development is continuing again with the Godot engine, and progress is going well so far. I definitely have plans to make Mannux better than it ever was! Look forward to more updates soon. :)

Thanks, glad you’re interested! I actually am sitting on one more bugfix release to go out in the next couple days, mostly for some edge case issues. Hopefully will have that out before you play!

Hey, thanks for giving it a try! Yeah that area where you fall was intended to be blocked off for the demo since the map it connects to was never finished. And yeah the other weapon was also only partially implemented. The demo is more of an engine demo than anything with any real gameplay. But the new version we’re building in Godot is already pretty far along for features. The next demo that comes out will be a lot more expansive I think. :)

Just in time for Christmas, Winter is now released for the big price of free! (Or pay what you want, it’s appreciated!)

Expect about 2 hours of mountain exploration gameplay. Perfect little game for the holidays.

Please enjoy! :)

https://hatchet2k4.itch.io/winter

This is fun! Very nicely done. Level 5 was a challenge, haha. Will see how much further I can get!

This looks amazing! Looking forward to it!

Glad to see this is still being updated and worked on! Downloaded the new version, hopefully will get the chance to test it out soon. :)

Winter

I wanted to announce that my action-adventure game, called Winter, will be releasing on December 24th. It will be free (but with the option to pay what you want if you feel it’s worth something to you)! That said, I could use some assistance with play-testing, if you want to get an early copy!

It plays a bit like a Zelda game, but with levelling up and skills to find. You can expect 1-2 hours of mountain and cave exploration gameplay, and far too many killer rabbits out to kill you with sharp, pointy teeth. ;)

A couple screenshots and a video of what to expect:

Please note that the game only runs in Windows due to the engine it uses. Sorry about that!

Hello, thank you for the interest! It’s actually made using an engine called ika. It’s definitely similar in vintage to RPGMaker 2000, but a lot more customizable with Python scripting. :) And yeah, the cliff tileset is definitely FF6 inspired.

You won’t have to wait long, the full version will be out in about a month, and you won’t have to pay for it either.

Hope you download it then!

Thanks for checking it out! Yeah, definitely has a lot of Super Metroid and Castlevania inspiration. I’m just about done with my game Winter… and we’re picking this one up again to be built in Godot! It won’t be ready any time in the near future, but definitely look forward to updates on it soon!

This is looking better and better all the time!

Working smarter instead of harder is always a key to success! That seems like it could help make some very nice looking assets, quickly and easily, especially for a jam. :)

Thanks for the reply! I probably should have updated this thread. But yeah I have a team now. But there should still be plenty of people looking for sound help. :)

This is a neat concept, the red/green attacks reminds me of Ikaruga. :) I just wish the ship moved a little faster or had adjustable movement speeds, it’s hard to catch up and line up vertically with some of the enemies.

These are adorable, love the color choices! Definitely agree I could see a fun little platformer made with these!

Hi there! I’m a programmer looking to team up with an artist! Though I’m not sure yet how much time I will be able to dedicate to this jam, I do want to at least get something fun submitted, and I’ve done my share of gamejams in the past.

You certainly have some amazing looking pixel art, very stylish. Would be interested to team up, for sure. I’m on the Dungeon Crawlers discord if you’d like to discuss. :)

A break to refresh your mind is always a great thing! And adding content can definitely be the most time consuming part of any project. Take your time, good quality is always worth waiting for! Looking forward to playing more of this!

So I want to join the jam in some capacity, dungeon crawlers have always been a small passion of mine. I am a decent coder, with a lot of my game engine experience in Python, and am learning Godot. I also know a good deal of C#, Java, etc, and am willing to learn any engine!

My issue is, time isn’t nearly as available as it used to be, so I’d rather team up with another team to help out instead of take the lead on a project. I can help out with coding, mapping, design, or other aspects, just don’t ask me to draw art or make music, haha!

I’m pretty open minded on genre or style of game, and am curious if there are any teams coming together that could use an extra hand. :)

Just wanted to post and say that is some awesome work you have done! I’m sure come jam time you’ll be highly in demand. :D I want to join the jam, though I have on idea in what capacity yet. Kinda gonna wait and see what teams are coming together and what niche I can help fill. :)

This looks pretty awesome and useful! Haven’t checked it out yet but will do so soon and see if it might come in handy for my game!

Thank you! It definitely takes inspiration from a few different places, though it will hopefully have its own unique feel and spin on them as well! :)

Final Eclipse